FoonLudum Dare ExplorerLD30 → Warlord of Connected Space

Warlord of Connected Space

By kayelgee

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CategoryRankScoreCount
Coolness277
Theme1373.68
Innovation2123.36
Audio4402.90
Mood4452.97
Overall4533.12
Fun5422.76
Humor5711.79
Graphics6322.74

Comments

harko12 2014-08-26 03:23

Not my cup of tea, but I like the presentation

konste 2014-08-26 03:27

Loved the game. I like that you're dropped right into it. The core mechanics of the game were solid, and I liked the whole interaction between the planets. Good work! Check out my game too if you have the time. http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42403

rustybroomhandle 2014-08-26 14:59

Interesting. Good take on the theme, simple gameplay - solid entry :)

arzi 2014-08-26 15:16

It took me a while to understand the game, but I really liked it after that. I think the idea is good and the representation is clear enough.

cooliron 2014-08-26 15:17

That's very interesting idea. Nice!

mortl8324 2014-08-26 17:06

It took me AGESSS to get into the game. But I played it for a LOT longer than I anticipated. If you fancied this up, nicer graphics, randomized worlds, more balanced gameplay and maybe a bit of character for the factions I would totally pay money for it.

mechabit 2014-08-26 19:43

awesome game, took me a while but I finally beat 7 planets after the space lanes maxed out and even though one faction had all but 1 planet I could keep the last faction going long enough for me to level up my base and flip back all the planets by funding terrorism.

mechabit 2014-08-26 20:10

woop beat 11 planets with the same tactic, max out weapons production and money first and concentrate on the close planets with fewer links. http://postimg.org/image/lwn4cpwij/

kayelgee 2014-08-27 11:35

you guys are awesome :D

mess110 2014-08-27 12:38

really puts you in the mood. nice one

suurin 2014-08-27 12:46

I did the test on OS X 10.10 with 1600x900 and got this https://www.dropbox.com/s/1q2bzkrnol7iy94/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-08-27%2016.41.34.png?dl=0 but in game scene it scales right way. Funny game, so, will play again.

kayelgee 2014-08-27 13:01

@suurin: thanks for testing, I think I can fix the image scaling. The game should look right if you're playing it in a 16:10 aspect ratio. 16:9 like you're using should look a little different I think. I'll put up a note in the description.

druid 2014-08-28 21:36

I really love this type of games! Great work!

kristof 2014-08-28 22:13

Cool concept. I like the idea of having to balance the system. The "tutorial" was a bit confusing. It makes the game look much more complex than it actually is. But still, good work!

mramaizng 2014-08-28 23:54

Great concept and very theme appropriate. It took me a bit to understand I had to unpause the game to begin with, but once I got it started it clicked right away what I needed to do. Great job overall.

alobker 2014-08-30 14:44

After a few games, I managed to figure out how not to lose in the first week. Quite hard, but very interesting.

landosystems 2014-08-31 19:56

I couldn't start the game in the web version. It wouldn't let me click any of the buttons on the title screen :(

kayelgee 2014-08-31 20:20

@LandoSystems: That's strange did you try it in another browser? Do other Unity games work for you?

bluesky 2014-08-31 20:32

Nice entry, well done.

vividhelix 2014-08-31 21:13

Couldn't play, once prompted me to install the unity webplayer (which I have already, played tens of games this LD using it) then got some obscure dropbox error. Maybe add a windows version too or make the web one work?

mrexcessive 2014-09-01 13:45

Hi there. Like the stop/slow/speed-up time mechanic. Found the economic aspects difficult to get to grips with compared with some others of this type. Like the sounds. Good job!

xandy 2014-09-15 19:11

very neat little passive strategy game!

wertle 2014-09-15 19:51

I think the concept behind this sort of strategy game has a lot of potential to explore lots of fun interesting interactions. Your biggest challenge seems like it will be UI presentation and how you dish out information since there is a LOT going on at once. If you continue to work on this, I'd recommend teaching things in isolation step by step so that by the time they reach a point where the game is now, the players have internalized all the cues for all the information and how it is meaningful. A lot of the UI issues came from not showing relationships between things in an easy way, like if I couldn't sell I didn't understand why, the jump to figure out it was because I didn't have any ships out was not clear. Also, I'm not sure the station justified having its own "mode," just because the information there was minimal and there was a lot of unused space. Just be careful that time spent at the station doesn't result in the player forgetting the overall course of the game that's going on back in the universe. Well done, I hope you continue to explore this idea!

mechanicmoon 2014-09-15 19:56

It's quite addictive .. I like management games!