FoonLudum Dare ExplorerLD38 → Shrink

Shrink

By roka-josh and Thomu

View on ldjam.com

CategoryRankScoreCount
Overall3.168
Fun3.008
Innovation2.508
Theme3.338
Graphics3.508
Audio3.338
Humor2.407
Mood2.807

Comments

thomu 2017-04-25 14:48

Love the soundtrack

iron-leonem 2017-05-03 05:30

First, congratulations on completing the jam! The gameplay is interesting, but feels a little one dimensional. I didn't really think there was enough challenge to the actual mechanics. The game might have benefited from obstacles preventing me from my goal.

Your aesthetic is GORGEOUS... except the player and the one power up. I loved the low poly feel of your world, and even if you had just used a cube, a stock red cube object from Unity without even a material to make it visually distinct just throws me right out of the immersion you did such a great job in building.

The music is fantastic, and I have zero complaints about it. I enjoyed the hoppy electronic sound, and it fit your game perfectly.

I really hope you do more with this project. Try adding deterrents to the game such as barriers the player cannot cross, enemies that would kill the player, or objects with unusual movement like teleporters or three dimensional movement, and with those tools, give us more worlds to steal bananas from!

All in all, this was a great project, with a lot of potential and a lot of ground to build up from. Thank you for sharing it!

rustybroomhandle 2017-05-03 09:09

Music is excellent, graphics are lovely (aside from the player and powerup, as mentioned :D), but it's a little light on gameplay right now. Awesome first entry for LD though, yay! I'd like to see more challenge in the game - right now I could indefinitely collect bananas and take them to the shrine and not really see the planet shrinking much. Maybe timed levels where the planet shrinks more and more quickly? Definitely some obstacles - maybe monkeys that steal your bananas or colliding with things makes you drop the bananas. But yeah, it's good!