rustybroomhandle 2014-08-26 10:53
Difficult but fun. I like your take on the theme - having a solar ecosystem whose balance relies on the stability of all planets is a nice concept. Good game!
Foon → Ludum Dare Explorer → LD30 → Space Survival
By filiphdan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Theme | 327 | 3.28 | ||
| Mood | 367 | 3.11 | ||
| Audio | 370 | 3.10 | ||
| Graphics | 382 | 3.38 | ||
| Fun | 435 | 2.94 | ||
| Overall | 453 | 3.12 | ||
| Innovation | 493 | 2.84 | ||
| Humor | 502 | 2.10 |
Difficult but fun. I like your take on the theme - having a solar ecosystem whose balance relies on the stability of all planets is a nice concept. Good game!
I like it. Graphics nice, Sound nice everything nice. Except the game idea, because it was kinda boring always flying to the left and flying to the right in a constant speed. But it looked good :D
I totally dig the sound! Sweet tunes. The graphics are nice, but the contrast between the super nova and the rest is a little too much. The gameplay lacked a bit but I enjoyed it. (by Alvar)
It's fun. Good art and concept. For gameplay some balance features will definitely help the game being more fun and fresh. Because it is a bit static. For example a speed boost that will bounce off the edges of the screen. Think about it. Well done!
Great graphics! Not too difficult, but still challenging! GJ
Game is pretty difficult. Nice audio. And I very like how planets are made. Can you give any tips about drawing them? :3
Couldn't beat it, only got to 130s each time before running out of resources. Frustrating gameplay, that bottom left planet is really greedy, and I feel like there was a lot of room for more fun and depth by using realistic gravity and momentum, perhaps a little backstory so I have something to think about during the n^th try. The graphics were well done though.
Short but nice game. Great take on the theme too. Good job!
This was pretty fun :)
The core idea is cool, a game where you just have to keep some things alive for as long as you can with limited resources.
Its kind of simplistic here, but I'm sure you could take this somewhere if you made it a bit more complex.
An idea: Maybe you could make it a bit less harsh, make the player lose more "progressively": instead of players losing as soon as a planet runs out of life, that planet could instead get "worse" in an irreversible way, which would make it more hungry for food. Maybe the planets would have three progressively more "damaged" states, and you lose as soon as one of them reaches the final state and dies again.
Its just an idea, I'm sure you got plenty of ideas while you were working on it, or after finishing it.
Yes indeed we have a lot of stuff that we could not implement on it in time, we started the compo late and were a bit lazy...you guys are also giving us some new ideas to implement ;)