FoonLudum Dare ExplorerLD24 → Dragonom

Dragonom

By kinokochan

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CategoryRankScoreCount
Graphics244.29
Audio283.70
Mood463.35
Humor513.11
Overall1732.83
Theme1742.43
Fun2082.35
Innovation2232.17
Coolness58248

Comments

geekygenius 2012-08-28 03:29

I like the technique you used to make the ground 3D. Very nice effect.

hamster_mk_4 2012-08-28 06:58

I like the old English spelling and the art style. The game play was a bit lacking.

clavicarius 2012-08-28 07:01

Man, I'm glad that had an ending. What's with it taking an hour to cast new magic? Looks good and the dragon nom sound is cute.

defiantburrito 2012-08-28 07:03

The art is pretty cool. What a cute little dragon!

Not a very fun game, though. Most of the game was waiting for my mana bar to refill.

edgarverona 2012-08-28 07:05

Ha! I love the ending! Well done, I enjoyed it!

kinokochan 2012-08-28 08:05

Thanks for the feedback on the mana bar, clavicarius & defiantburrito!
We were worried that players spamming cast would not be challenging, but it sounds like more enemies would have been a better option than slow mana. We'll definitely be tweaking with that as a stretch goal.

starmen 2012-08-28 09:52

The game itself was a little on the clunky side. The movement felt a bit strange, and it was hard to aim the spell because you only have the standard mouse. That art and music was super super super nice though, and I got a few chuckles out of the writing. Really nice work overall.

kobel 2012-08-28 09:54

Beautiful assets, though there's not a lot of meat to it.

dustystylus 2012-08-28 20:43

I liked the subtle parallax effect. The collision detection ruined it a bit for me. Annoying to fire at something far way from the tree sprite but still have it intercepted. The music and ambience is really nice though. And the graphical style superb.

depp 2012-08-29 10:55

Beautiful, but slow and not much gameplay.

pixeloaks 2012-08-29 18:32

Very cute, great art, the movement controls felt a little slippery, the magic could have charged faster. Would love to see this further developed. Also cute dragons ++

aleksandartoplek 2012-09-01 21:54

I never understood RPGs, but you have some nice graphics!

thewiseguy99 2012-09-02 01:06

I like the 8bit sounds and the polished art. I personally love RPG's and this one was cute and fun for me. Good job!

tupperwarespoon 2012-09-02 02:31

The mana bar really did take far too long to regen, it didn't make it challenging, mainly because the enemies didn't really ever attack you, so you were never running away madly. I think having a little more progress indications would have been better. Like the first time you fed the dragon, he grew a bit, then when you were half way done, then finally a full grown dragon at the end. Cause I was walking around forever just wondering if I was actually accomplishing anything. But seriously great work on the art assets and sound design, looks very good for such a sort time frame.

kinokochan 2012-09-02 05:35

Thanks again for the feedback, everyone!

@tupperwarespoon: We are hoping to iterate on this game more at some point, and gameplay balance is obviously something that needs to be tweaked with a lot. Maybe more aggressive enemies is also something we could include (along with faster mana regen) to make the game a bit more fun.

Your point about the dragon is a good one too! I was thinking some additional UI to indicate his growth would help, but subtle changes to the art is also something to consider! Thanks! :)

saintheiser 2012-09-06 07:55

Nice art and mood. But I can't understand controls first time... And this language...
Good job, anyway.

michax 2012-09-11 01:03

Gameplay was a little to simple, but graphics are nice!

yoni 2012-09-17 07:29

I had a lot of fun! Shame it was only one level, though.

Yes, I had some trouble with the slow mana as well, but in my second attempt I really grasped how it works and everything. It was fine, in my opinion.

What I would change is just add "X out of Y" for each food type. Then I'd know how far have I made it through the level. It helps to know while I'm walking around far away from my awesome dragon so I don't have to make the round trip twice or more.

Good job! Obviously, graphics and music were great.