lukepilgrim 2014-12-09 16:15
loved the style and the idea!
Foon → Ludum Dare Explorer → LD31 → Castle of no escape
By bsod
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Mood | 208 | 3.48 | ||
| Fun | 232 | 3.41 | ||
| Audio | 266 | 3.30 | ||
| Overall | 315 | 3.42 | ||
| Humor | 460 | 2.65 | ||
| Graphics | 487 | 3.31 | ||
| Theme | 572 | 3.48 | ||
| Innovation | 611 | 2.87 |
loved the style and the idea!
It's has a really cool style and concept, but it's feels a bit unclear how it works. Where is my HP? Also the text at the bottom of the screen wont get deleted before the next text comes;
I bet a lot of effort went into this. It is just so luck based that it's hard to get going. If you happen to find some torches then there is a change otherwise it's usually just game over. Also nice music.
I was rather disoriented by not knowing what my HP was at any given time, nor how to interpret the "N at M" message when encountering enemies, nor exactly what events were happening as I moved into/out of rooms containing enemies.
The way the UI for current floor was arranged top-to-bottom was also confusing, since up-stairs moved me down in the UI, rather than up, and down-stairs vice versa. The fact that a down stair on floor 1 went to floor 8 was surprising also (I should have paid attention to the game's title). Between that, the random teleports to arbitrary floors, and the frequency of difficult monsters even on the early floors, I had a hard time staying alive. Most of my deaths felt random, not due to my own mistakes.
Edit: Ah, now I see that STR is essentially HP, and INT is like MP. Rather curious how one gets weaker as one gets damaged, and gets dumber as one uses magic. Finally managed to clean out the entire castle; was pretty easy, but only after getting lucky enough to find better equipment as a warrior.
i really liked the game idea. The characters are a litle umbalanced or is hard to see the pros and cons of each class. I liked also the random generation in the map, but some times you get closed in two or three steeps, also it's hard to say what lays under you without moving first. Congratulations for the game :D its quite addictive!!
Love the art style, great game, cheers mates!
This was great. I think it lacked some feedback about your health and how battles played out, but I enjoyed exploring it. The character choices were cool. A wolfman Rogue is badass.
Good Work ^^
Really loved the idea, even though it was very, very hard. Almost impossible to clear out a floor, really. And had I not read the description, the "stats are health" would not have been super obvious (plus they make battles increasingly harder). But I think that is an idea worth exploring further. Good job!
I had such a great time playing this game! I will definitely be keeping it on my computer and come back to play more. I loved that the music and graphics that gave it that mysterious feel and I loved figuring out the mechanics. The spellcaster was my favorite character, IQ is such a powerful spell! :D
I found this very amazing. Very nice art style and cool gameplay. Job well done!
That game has unbalanced RNG, but surprisingly it was very fun too play! I like the music and mood.
Nice game,, keep good job
This game is remind me oldfashioned dos games. Thanks for that ;)
linux or mac version please :D
This has a lot of potential, but the difficulty seems a bit crazy, and it's also hard to tell what's going on (e.g., how much damage you are taking).
Game is interesting, fits very well with the theme of the com and arts looks good!
The atmosphere is great!
This was fun! I managed to max my str with a warrior since I found a vendor on the first level. With some graphical & feature polish this game could do well on the app market.
bradur, what exactly do you mean about polishing the graphics?
Nice one.
A bit hard on my first try, but it went smooth after.
It was not very intuitive and I almost gave up on my first play. Then I played again later and had a lot of fun with it once I understand what was happening. I like the torch mechanic but a very large part of the game only rely on it. And also i'm a totally fond of your menu bgm. I added it to my 8bit music collection.