You only get one.....life by desmarkie 2013-12-17T03:42:00
Very polished graphics, good learning curve.
Foon → Ludum Dare Explorer → Users → dcampos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Pharaoh's Puzzle | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Waves | jam | 20 | ||||||||||
| 2014 | 30 | Connected Worlds | PitBall | compo | 1023 | 2.68 | 2.42 | 2.21 | 1.97 | 2.42 | 2.06 | 2.20 | 2.39 | 53 | |
| 2013 | 28 | You Only Get One | The Right Block | compo | 444 | 3.07 | 2.93 | 3.55 | 3.66 | 2.59 | 2.25 | 57 |
Very polished graphics, good learning curve.
I would like to play it, but couldn't figure out how to run it on Linux.
Very innovative concept. I too found it difficult to figure out where exactly to click in order to move the body between the tracks.
It took me a while to figure out how to move my units, but after that I could manage them smoothly.
Thanks for your comments, people! You have given me some ideas on how to improve the game for a future post-compo release.
@desmarkie: animation was a planned feature, but I ran out of time before I could do it.
Thank you all for the feedback! I know it's a bit random/try and error by now, but I'm really working on improving it for a post-compo version. The player will have some hints as the biggest possible matching group, number of blocks in current group, etc. My goal is making the player think a little more. Check back soon!
@joe40001: I coded it in Java with LibGDX.
It seems a very polished and quite complete game for such a short amount of time.
Very simple, yet interesting game-play.
Nice puzzles! I had a great fun trying to solve them, specially the third one.
Good and polished puzzle game! The only thing I didn't like is that I couldn't move the wizards by continuously pressing the keys; I had to release them and press again.
I had great fun playing this game. It is really hard, though.
I like to see simple, yet innovative games like this. The art style looks good with its minimalism too.
@mrjonhson: Thanks for your comments!
@micahcowan: Thanks! The relation with the theme is not outright obvious, you're right, but the way you can go back and forth between the levels just by jumping through the edges of the screen is something unusual for platform games, I think. Also, the ball is "connected" to its friends in the final level/world.
Thank you all for the comments! It's always good to receive some sensible feedback.
@popcorn897: I'm sorry. Double jumping should work always, but it works only once after you touch the ground, and only if the ball isn't falling. I agree with you with respect to hitting the water happening when it shouldn't.
Simple and nice game. Good to see Android games here.
I like the concept, which has great potential for improvement. It is good to see simple games here, with simple controls; that makes it easier to start playing.
A simple game with few controls to learn, yet very enjoyable. I liked it.
Waiting for the Linux port.
Innovative game. At first I thought it wasn't working because of the planet image not rotating.
@Steven Miller
Thanks for the feedback! I'm glad you could beat it on your second try, because I was afraid it would be a bit on the hard side.
@Cody Hansen
Yes, the game was designed to be simple, yet fun to play. There's nothing so frustrating as making a game nobody is happy playing. Thanks for the comments!
I think the game could be fun, but it was a bit difficult for me to learn to control the bus.
I second @omid. Very good concept that I think could turn into a nice post-compo game.