FoonLudum Dare ExplorerLD26 → Game of Rows

Game of Rows

By zim-the-fox

View on Wayback Machine

CategoryRankScoreCount
Coolness282
Fun3003.27
Innovation3723.36
Humor4872.32
Overall6443.09
Graphics6522.91
Mood6682.76
Theme9333.13
Audio10151.67

Comments

zim-the-fox 2013-04-29 03:22

Had to do some last minute fixes:

Added a line to not create a shadow context, doesn't run on some ATI cards if it creates one.

Directions were reversed. Fixed it.

Added module collections.

Changed readme to include my repository.

zim-the-fox 2013-04-29 23:07

Made some changes to the readme, added a bug fix to support previous versions of Python and finally, removed Python executables from the source (apparently, you don't just drop python.exe on a zip and be done with it...)

Packaging is such a mess!
I'll try to make Linux executables later.

vinull 2013-04-30 01:30

Nice little puzzle game. I think my favorite level is the one with the open area at the bottom only and you need to build your way up.

stqn 2013-04-30 01:38

Well done! Good graphics, fun and smart gameplay, works perfectly. Why does this game have so few ratings?

I ran the "source" under Linux with python 3.

joshua 2013-04-30 06:16

Nice game. I like the mechanics

mollymus 2013-04-30 10:32

I like the game! Simple and good puzzles!

imagnity 2013-05-01 05:20

Your download link to dropbox is broken - "Error (404)"

zim-the-fox 2013-05-01 05:31

Yeah... I was changing the download links to BitBucket... I also added Linux executables!

Thank you all for the nice comments!

gmaker 2013-05-01 06:08

nice game!) good job!

tentontoon 2013-05-01 06:39

Can't play your game. I get an error when trying to launch the .exe: "cx_Freeze: Python error in main script", followed by one heck of a traceback.
I took a screenshot that you can find here: https://dl.dropboxusercontent.com/u/101571362/PyError0000.jpg

Good luck! :)

imagnity 2013-05-01 06:54

The puzzle concept is nice. Missing sfx for movement. A great start.

tyro 2013-05-01 07:08

When I start up the game, it goes to what appears to be a title screen (there are two swords) and I can move them up and down. But the screen is blank... I can't seem to select any options. :(

Your game looks very well done though, especially for your first. Will try it once the issues are fixed!

fullmontis 2013-05-01 07:14

Doesn't run here :(
Windows 7 64bit
pyglet.py: unable to share context

zim-the-fox 2013-05-01 07:15

Thanks to everybody for your comments!

@imagnity: Yeah... I wanted to do falling animations, too, but I had no time for that and audio editing is soooooooooooooooooooooo beyond me. And I'll play your game after I get some sleep!

@TenTonToon
Thank you for the screenshot! It was really helpful.

Most of the traceback is the freezing utility, which makes it so that you can run the script outside of my computer without installing Python. The important bit is at the bottom: OpenGL can't create a context. What graphics card are you using? What version of Windows are you running? Do you have the latest drivers? I'll look for bug reports with your problem, see if I find any solutions. Thank you for reporting the problem! :3

zim-the-fox 2013-05-01 07:19

Aaaah, so many problems.

@Tyro: I've had your problem before, I think. ATI card, right? It goes away when you update your drivers, though I'll try to find the hack I've used before. If that is not the problem... I'll try to find a solution later!

@fullmontis:
I think you are having the same problem as TenTonToon. It'd be great if you provided me with your system specs and tried updating to the newest drivers.

Thank you guys for reporting the problems.

depp 2013-05-01 07:20

Download link doesn't work for me.

hypp 2013-05-01 07:23

I like it! Nice puzzles to solve.

depp 2013-05-01 07:26

Gah, actually the download link was working, I just wasn't paying attention. Beat the game! Some of my solutions may be unorthodox...

tentontoon 2013-05-01 10:52

Yo! Follow up on your comment: I'm running a Win 7 x64 PC, using a crappy integrated graphics chip from Intel, with the latest drivers (updated prior to LD).

Thanks for taking the time to look for a solution to this problem :)

cosmologicon 2013-05-01 13:44

Really creative mechanics and puzzles, that was fun, thanks! I couldn't get your Linux version to run so I ran from source. It worked great, but did you really have to call your directory "fix 02 --final sourcecode"? :P

zim-the-fox 2013-05-01 17:37

@Cosmologicon:
I... have the tendency to be messy with my directories. Shhhhhh... Don't tell anybody. Also, I wonder why the executable wouldn't run for you. All I can think of is that you needed to give it write and execute permissions using chmod.

Once more, thanks to everybody for your comments and I'll get right on finding solutions to the bugs.

zim-the-fox 2013-05-01 20:29

OK! I think, hope, wish that the bugs have been fixed. If they aren't, I'm not sure there is much else i can do.

fullmontis 2013-05-01 20:31

Hey Zim, tried again to run the game and somehow now runs smoothly! Thanks for the help anyway.
Really like the concept of the game. Simple yet very fun puzzle game.

zim-the-fox 2013-05-01 20:38

@fullmontis

HAHA! :D

Yeah. After a while of working with Pyglet, I've learnt there are a couple of bugs that I have to patch when releasing. Your problem was in fact the first bug fix I did to the game, but I did it wrong, apparently. I'd still like to know what graphics card you are using.

Thank you for playing and commenting! <3

zatyka 2013-05-02 00:45

Very simple and fun puzzler. Nice job!

tentontoon 2013-05-02 04:18

Ok, I tried your game again, and now it works perfectly! :D Thanks again for taking the time to fix whatever bug was responsible for preventing some of us for playing!

I admit your main game mechanic didn't seem much at first. Boy was I wrong! You managed to pull off one of those rare "easy to learn, hard to master" designs, and had me thinking furiously to solve some of the later puzzles. Add some polish, and you'll have a cool game for mobile platforms.

Congratulations! :)

tyro 2013-05-02 05:27

Oh hey! So your game works now, huzzah! :)

Apparently those swords aren't for selecting options on a title screen, but actually choosing and arranging the row you're currently on. Not gonna lie, I had a blast playing this. It really challenges you to think creatively to get the treasure.

Oh yeah! One thing: when I first got to the stage with the treasure on the top row and the player say, oh, three columns to the right I thought, "Wow, this will be easy." But apparently, having a treasure chest dropped on your head isn't something a pirate should let happen to himself if he likes living. Might want to clarify that it's hazardous to his health in the instructions or something. :)

But yeah, this is a great game. I can tell you put a lot of effort into it and would love to see your future LD entries. Keep at it!

zim-the-fox 2013-05-02 18:57

@Zatyka

Thank you for your comment! :3

@TenTonToon

I hadn't thought of that! The possibility seems a little distant because... Well, I don't have a cellphone, for one. I have waited for my boyfriend to give me his iPhone four months now! It also means learning a new language and working with new libraries, which is kind of scary. But that is a fantastic idea. I'm soooo excited thinking of that possibility!

@Tyro

Haha, I was debating whether to explain that, but I left that as a surprise for the player. I mean, you dropped 10 tonnes of gold on your head! What were you thinking, Mr. pirate!

I'm thinking on continuing development on the game. Comment the code, which is under the MIT license if anybody is interested; make a menu, of course; allow for custom levels (you can easily edit the levels in the source code), add one or two new tiles, like lava (you don't want your treasure to fall on it!). Any and all ideas are welcome!

mebibyte 2013-05-03 05:24

Fun and a bit of a challenge. I loved all the levels! Takes a bit of time between levels, but not too long.

zim-the-fox 2013-05-03 05:54

@mebibyte

Yeah. Instead of instantly changing levels, you have a bit of time to appreciate that you won. If I had had time I would have made it more clear, maybe by a sound or a small message.

Thank you for your comment :3

sparkleswirl 2013-05-03 06:27

Cute game! Started out thinking it would be very easy, but I was definitely wrong...

ryusui 2013-05-04 02:36

This is officially one of my favorite puzzle games. I really love the gameplay mechanics and I only wish there was more of it.

If you had a polished full version with more levels on Steam, I'd buy it in a heartbeat.

cakencode 2013-05-04 22:12

Very, VERY, clever little game! Harkened back to the early dos/win32 games of yore. Sometimes the simplest ideas are the most effective and I think that applies here.

I really enjoyed the level where the treasure was above, it was a smart design that forced a whole new way of playing the level without changing or adding any new gameplay rules. It's things like this kind of progression that is admirable in a game's design.

Thanks for a fun little game! :D

tehskull 2013-05-06 05:53

Love the gameplay style. Love the puzzles. Seen a game or two like this, but they were action puzzles. It's nice to have a slow paced puzzler every now and then.

benjamin-soule 2013-05-11 16:16

Chest + Pirate + little sabers to select row = You know how to dress a game ! For the row mechanic itself I think it lets only few leveldesign options. Some of your levels works some others feels weird. Maybe with more square types ?
- Stairs : If above hero, the hero climb stairs until he reach an empty square. ( hero dont climb if no empty square on stair top )
- Bomb : Explode if hero or rocks fall on them ( 9 square blast )
- Sand : Vanish if hero stay on it more than one turn

zim-the-fox 2013-05-13 07:00

First of all, it is 2 in the morning so I apologise if I speak nonsense.

Guys, I am just overwhelmed by your comments and I'm sorry I've taken so long to answer. I have been busy with stuff in my life, and working on my game slowly. I want to finish a more versatile level-loading mechanism, should be done and up by tomorrow, which means you can make custom levels very easily. After that, I will work on refining the mechanics (read the last response) and I'll be back to rating LD games (especially the games of you guys who have commented <3). I've also been thinking I should make a quick website for people who want to stay updated.

Thank you all for your support! <3

@Ryusui

Thank you so much! It makes me so excited to hear that. I plan to eventually release a full version, but it will take a while.

@Cake&Code:
I really appreciate it! That is my favourite level, too, because it forces the player to think differently.

@TehSkull
I'd love it if you'd told me what games like it have you seen. I want this game to be fully a puzzler where you can take as much time as you want, but I can always take a hint or two from similar games.

@Benjamin
Thank you! The swords were kind of a last minute idea but I think it really adds to the game. I disagree with you regarding the mechanic: I think the game as it is has a loooooooooot of potential but I couldn't make use of it in the short time for the Ludum Dare. However, I do plan to new tiles and maybe a new mechanic. Some tiles I've thought of are:

Lava: Kills the player and melts the chest.

Torch: Caves can get very dark and you need to illuminate them somehow.

Goop: It is very dense and it can lift the player and the chest. It can also be set on fire. (I am very wary of allowing things to rise. I'm not sure if it would improve the game).

Rotation: You can rotate the level clockwise or anti-clockwise, simple mechanic but it allows many new possibilities.

I'm not sure I like the bomb, it may become a very unpredictable mechanic, but I will try it and the sand out!

zim-the-fox 2013-05-14 06:49

Ok, make that another day.

garethiw 2013-05-16 08:27

Nice little puzzle game!

tehskull 2013-05-17 03:42

Here's the game similar to yours that I've played before.
http://www.neopets.com/games/game.phtml?game_id=660

Just because you asked. :)

mach60kas 2013-05-19 23:57

This was a pretty neat concept. Fit the theme very well, and the puzzles had a nice progression of difficulty. Some music would have been nice, but still a solid entry.

zim-the-fox 2013-05-20 02:09

@Mach60KAS

I know! I spent like two hours shaking radiographies and having water fall on pots and editing those sounds to do some ambient. Alas, I don't know anything about recording or editing so I wasted my time! :P

Thank you for commenting!

@GarethIW

Thank you very much!

@TheSkull

I will check the game when I have a little more time. Thankies!

minionstudios 2013-05-20 14:02

Clever and fun!