FoonLudum Dare ExplorerLD29 → Dark Maze Escape

Dark Maze Escape

By mrwindy

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CategoryRankScoreCount
Coolness367
Fun9312.58
Humor9811.80
Overall9892.72
Audio9901.69
Innovation10152.42
Mood10642.35
Theme11032.36
Graphics11852.00

Comments

elefantopia 2014-05-01 03:22

Great idea. A bit confusing though, being the square when shooting the arrows because it's not clear which side is the front.

landosystems 2014-05-01 03:24

Fun game, reminds me of gauntlet.

ninjascript 2014-05-01 03:26

Tough to control which direction you're attacking. would be nice to be able to spin in place. Smooth graphics though!

trueyomic 2014-05-01 03:31

It plays like a good prototype of something that needs a bit of work. If you were given more time I think it would make a neat dungeon crawler (with some graphics and juice).

blockbot 2014-05-01 03:37

I got to the surface! Interesting mouse mechanic to move. I don't think I encountered any bad guys though.

depp 2014-05-01 03:37

Frustrating that enemies would suddenly spawn around me, but I'm very glad it didn't send me back to the beginning.

sevenkingdomssurvivors 2014-05-01 03:38

It would definitely be a bit easier on a phone. It was a pain clicking the arrows with the mouse. Looks great and the random generation thing is sweet!

hanoth 2014-05-01 04:03

Nice idea. You could turn this into an awesome Gauntlet clone or Rogue-like.

pikkpoiss 2014-05-01 04:44

I liked the randomly-generated aspect, as it seems like a good way to add complexity without having to design a huge level. Respawning was well implemented and got me back into the game fast, which was good because I kept dying :) I think the controls probably work a lot better on a mobile device, my trackpad was difficult to aim with.

teesquared 2014-05-01 10:50

Fun game. I found it hard to rotate without moving so I kept running into what I was fighting. I like the checkpoint/loot system.

vladimirdlc 2014-05-01 21:54

I liked the random generation aspect of the game, but it needs tweaking, some iterations I felt just went too hard or impossible.
If you give the player at least a different color from the walls it would be much less confusing.

ryan-up-in-here 2014-05-02 04:46

I escaped the dark maze. I AM THE CHAMPION!

loneshark 2014-05-03 04:06

This is fun, but a bit laggy (perhaps the enemy generation goes a little overboard as at some point I get an index error in my console and they stop spawning).

It goes without saying, but this did not work on my windows phone =/

drd64 2014-05-03 19:14

Definitely could be great with a bit more work, fighting was difficult with the movement system. Also, due to the random generation, the maze ran me into the end block before I was able to get any keys or allow me to access the rest of the maze (it was blocking the way), so I got stuck with nothing to do.

littleball 2014-05-10 09:04

Tricky controls, but it has promise. I like the fact that the levels are random, it adds to the replay value. Well done.

simianlogic 2014-05-16 04:32

Would be good if the square tracked the mouse all the time. Found it hard to aim at enemies because the only way to face them is to run straight at them.