FoonLudum Dare ExplorerLD24 → Exvolvere

Exvolvere

By annomundi

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CategoryRankScoreCount
Theme3942.86
Innovation4302.71
Overall7451.93
Fun7551.36
Coolness85832

Comments

nedortgames 2012-08-27 02:42

I found it rather boring and the fact that it opens in command promt is rather un professional.

tompudding 2012-08-27 13:47

Interesting idea, it seems like it would be suited to a graphical representation! I got pretty confused pretty quickly.

dalbinblue 2012-08-27 13:49

Very hard to play. At the very least, I would suggest using shortened commands, such as the first letter of each possible choice and also just show the list of available options when prompting a player to play their turn, I kept having to type in help to remember what I needed to do.

annomundi 2012-08-27 14:15

Yeah, I wish I had the knowledge to properly translate it to a 2D display. I'll be learning to do that soon, and I'll hopefully get that translated over. Thanks to everyone that plays the game and I really appreciate every feedback :]

depp 2012-08-28 10:39

I don't really have four people to play with, and it's a lot of work playing by myself. I think it would benefit a lot from graphics and a computer-controlled opponent.

goerp 2012-08-29 12:00

I was drawn by the bare-minimum screenshot, but there were a few of bugs (the programming kind). You were asked to select a cell type, but a non valid one would still be accepted? And a null pointer after selecting (probably because I had a non valid). Although I like a text based game this sort of game would benefit from a GUI and for a ludum dare it probably isn't that good of an idea to make it four player without AI.
But would like to see what you can do, and for me there is nothing wrong with an text based game!

annomundi 2012-08-29 17:31

goerp: Ah! Thank you for informing me of that, I missed that one. I'll implement a fix later today, I've had some computer issues preventing me from doing any further development (obviously not pushed to the LD host). Yeah I wanted to do AI, time just didn't permit. That'll be one of the next things I add. My plan is to keep on developing it and adding the GUI and things like that. If I put it on Github or something, I'll be sure to link it here.

cipher 2012-08-31 02:36

Error:Could not create the java virtual machine
Fatal Error: A fatal error occurred. Program will now exit
Im running java 7 if that helps. This happened when i launched it with cmd. If I double-click it, nothing appears.

annomundi 2012-08-31 22:06

Cipher: Yeah I wrote it in java 1.6. I haven't tried it in 1.7 yet, but I'll check it out. Nothing happens when you double-click. Did you execute it using "java -jar exvolvere.jar"?

dredlockz 2012-09-01 07:07

Shoul've put all the files in a zip for easier download

n0w33t0rs 2012-09-01 19:16

I like the idea of turn based evolution, even the multiplayer thing is good a class based concept on top sounds great. But there are a lot of down sites. The intro text was hard to read, i have a rather wide terminal so the lines become really long and hard to follow. A simple clear screen should happen, when the next player makes his move. The point of seeing isn't there if i can just look up the position in the lines above. You could use the space to draw a ascii map and the options the player has. I also missed some feedback, when i atacked.

josh-dreamland 2012-09-09 04:51

Representing four players at once without a graphical interface was a bit much. Neat idea, but it kind of fell through for me.