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Station 42
Station 42
By seurimas
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Innovation | 552 | 3.16 | | |
| Theme | 554 | 3.26 | | |
| Humor | 694 | 2.13 | | |
| Audio | 714 | 2.40 | | |
| Fun | 830 | 2.72 | | |
| Mood | 922 | 2.54 | | |
| Overall | 950 | 2.79 | | |
| Graphics | 1037 | 2.29 | | |
Comments
bemmu
2014-08-25 03:41
Didn't have someone to try this with, so I could only imagine what a two player game might be like. It seems like hacking turrets wouldn't be very useful, as it tends to deal more damage to the person hacking it than it likely ever would to the enemy.
Hopping between worlds made this on-theme and is also an interesting gameplay element, although it seems like it would make it even less likely for the players to interact. I'm concerned this might turn the gameplay into mostly wandering alone and capturing flags (I mean hacking portals).
Someone try this with a group of people and report how it was in reality!
seurimas
2014-08-25 03:53
That's too bad, Bemmu, understandable though; I didn't get a chance to try it with anyone else either.
The "ideal" gameplay would involve players setting traps with turrets, then hacking their enemies into the other world to drop them into them. This is (supposedly) encouraged by level design where 1 or 2 portals are accompanied by turrets in one world.
Played solo, but would be a ton of fun with more people!
jaloko
2014-08-25 04:57
Didn't have someone to play with. I can see this being fun with another person.
kidando
2014-08-25 05:41
Congrats on finishing the game. I didn't have a person to play this with so I don't know just how awesome it is.
sogomn
2014-08-25 06:11
My OpenGL version is too old to run the game :(
jnyknn
2014-08-25 15:49
Interesting concept. Could not find anyone to play with, but the game was also playable as solo, a bit difficult, though.
Not a bad concept, though I was a little confused on the world switching as a mechanic, at least with only two people. A lot of the turrets and capture points were shared between worlds, so we ended up just hacking at the same things in a bizarre cat-and-mouse game. It was too slow to switch worlds to ever really affect your opponent, they could just run away or see you switching and start switching as well.
It was a good idea, but it needs a lot of tuning before it can really be fun with multiple people.
seurimas
2014-08-26 05:05
> It was a good idea, but it needs a lot of tuning before it can really be fun with multiple people.
This is pretty much what I was afraid of/assumed. Thanks though, it's great hearing some feedback from someone who played it multiplayer!
depp
2014-08-27 05:43
I think what this game really needs is a good set of instructions (maybe with pictures). It took me a while to figure things out.
gene-z
2014-08-29 10:12
Interesting ideia, good game, go on...
Looks very fun, but as most of the people i couldnt play it with someone else. Great work tho (:
Sorry, I have nobody to play with, but it seemed nice from the description :(