Foon →
Ludum Dare Explorer →
LD31 →
Village Defender
Village Defender
By wilou1428
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 65 | | |
| Graphics | 592 | 3.03 | | |
| Innovation | 685 | 2.95 | | |
| Humor | 692 | 2.31 | | |
| Mood | 772 | 2.68 | | |
| Audio | 781 | 2.29 | | |
| Fun | 900 | 2.69 | | |
| Overall | 911 | 2.85 | | |
| Theme | 937 | 3.26 | | |
Comments
Interesting concept, wish the view was more akin to the above screenshot, since it doesn't seem like position matters much outside initial placement. Day 1 was a breeze with a fully upgraded village, Day 2 was utter annhiliation, not really sure why!
The enemies are not balanced well. The number grows exponentially. It depends on what day you are on, how many people there are living in your village and a random variable just for fun... The view is like that because I wanted literally (excuse me if I'm using this wrong) to put every game element on one screen. In the end it wasn't the best decision for the visuals of the game...
The interface is a bit hard to use but I like the concept. It'd be cool if the enemies responded to the map somehow, so the position of your town and it's defenses took more of a role. I wasn't sure what was happening in the combat, what was effective or why I would lose. If you added some town management, I could see it easily being my kind of game!
Hi there, nice game here. it took be a moment to understand how to gather ressource, but I was unable to deal with a single bandit that destroyed my complete town, even if I had lot of AP left. But it was fun :)
The interface was not my intended design. But I went with because it worked (kind of) and I had wasted enough time on it already. In future I hope to finish this game. Probably the first thing I will do is making proper menus. The combat is just there as place holder for something more interactive and fun (waiting and hoping the for good RNG is not the fun I have imagined when designing the game). Lastly, the town management was the idea at first, but i haven't anticipated how hard it will be to do but after a the next week I should have more than enough time to do most of the things listed here and hopefully I will make more than that. Thanks for playing so far :D
jpcote
2014-12-11 17:40
Nice concept. The interface is hard to understand.
Nice consept!
Cool game. Definetly needs a tutorial. Also to me it seemed like if a building was damaged/destroyed seemed more like a it is either at full health the next morning or it is gone. It was a bit unclear to how the defense actually helps or not. But I liked the graphics style. Simple but very good fit to the mood.
wusakko
2014-12-11 18:15
I would really like to play version that has tutorial :)
harley77
2014-12-11 19:35
Nice! With some work on balance I think you have something special here.
depp
2014-12-11 20:24
The interface was the most frustrating part of it. I like the concept. I got about 8000 points after three nights, and had everything defended to the max (5/5 walls and 3/3 houses), but they still wiped almost everything out.
ljdp
2014-12-11 20:37
Interesting concept. This is one of those games that takes lots of playtesting and time to balance so you've actually done alright for a jam. With a redesigned UI and proper balancin you've got a game with legs here.
Didn't quite get it, but the art is nice.
gene-z
2014-12-11 21:02
Nice game, congratulations, keep the development of this game
so, i got to 8990 score. and if i keep building and destroying houses and rebuilding, i can have above 500 AP in day 3 only. they never decrease. but other than that, great game!
Cool light effects. Has the game sound?
Select other tile without closing menu where cool.
Well made!
ynots
2014-12-12 19:45
Interseting...
istlemin
2014-12-12 21:12
I think the graphics are really nice, and it's a nice concept, but i think it's too simple. You should maybe add some different things you can build.
Really cool idea. Wish there were more features but overall great game.