In Cold Blood: Hatching a Conspiracy of Epic Scale by Brian Corr 2014-04-30T10:12:00
small but very fun game ^.^
Foon → Ludum Dare Explorer → Users → NeithR
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Loop Heart | jam | 196 | 3.98 | 4.02 | 3.85 | 4.26 | 4.14 | 3.40 | 4.00 | |||
| 2014 | 31 | Entire Game on One Screen | Runny Square | jam | 289 | 3.46 | 3.60 | 3.21 | 3.68 | 2.80 | 2.55 | 2.19 | 2.85 | 100 | |
| 2014 | 29 | Beneath the Surface | To Surface | compo | 1077 | 2.60 | 2.24 | 4.09 | 2.90 | 2.36 | 1.31 | 2.67 | 2.39 | 100 |
small but very fun game ^.^
Love the retro atmosphere ^.^
Awesome game, I wish there would be more patients in next update :D.
Nice game :).
There is something with the music melody, it should be played separated. Other than that, nice job ;).
Great game ;)
Also, it will be better when you eat the fish, it will open to new tab instead the same tab as the game ;).
Lol, dat scream
Yay destruction! \ :D /
Great game, the sound and art fits with the atmosphere of the game :D
My eyes hurt!
But worth it! xD
Simple but awesome :D
Hi everyone!
Thank you very much for the feedbacks! :)
Also I am very sorry if the game is a bit boring, couldn't think any better mechanism for the game theme and my still-lack of skill on art to implement more complex game mechanism xD.
But I am still happy and satisfied with the result xD.
@Vytheros:
Thanks for the input, will try to use a better symbol (which blends with environment better than square buttons) for my other next pdf game ;).
@microwerx:
Neither me (except in millions years :p), since I got inspired from Squeka Artika who made a pdf game earlier than me (She is also my friend and we made several games last year ago.) xD.
@Ellian:
The file is entirely in a pdf, but the file itself was exported from power point. It still works with other alternative power point as long it support pdf export and hyperlink ;).
@Tuism:
Yeah, I like that built-in level-skip feature since it makes me faster to debug my game especially in hundred of pages xD.
@alexdantas:
Thank you very much for the feature :D
The word "Gem" made my eyes in gems xD.
@mcapraro:
Thank you very much for the notice ;)
Dropbox disabled the document contain hyperlink for security reason right now. Since my pdf game relies on hyperlink to go to other pages, it is affected too.
Update!
The Web version is up again.
I use Box to host the pdf.
Phew, we made it...
Nice gameplay and assets ;)
Nice effects ;).
I thought it was fighting game, then it when playing it, it was a food fight xD.
This reminds me of Portal, but with warp mechanism.
I guess the title will be Warp :D.
Great simple game especially I like the pixel graphics ;).
Nice concept that in order to reveal a slot, you have to do action indicated by the picture ;). Also, the music is relaxing ;).
I like the firing gun's sound ;).
Nice particle when gameover ;).
Great concept ;).
Cop taking money from poor? too bad some are true in reality.
Lol at the speaking cow :D.
Dat tension music :D.
Also, I like the concept :D.
Addicting ;).
Also, it is easy to survive by attacking near the treasure :).
Thank you very much for the feedbacks, All! :)
As for your suggestion, I will port it on mobile. I have ported it into mobile and it worked very well (It was easy to port it thanks to Haxeflixel and Haxe).
The only I have to take care now is the account for the submission xD.
Also, sorry for the difficulty, but I made it like that because it might be a bit boring if the speed is constant :D.
@JoshuaBurr: Wow, my score was 14 too xD.
@jrap: I checked your score in leaderboard, your score defeated mine :D.
@jpmit: I don't know what is called actually, but since it is looping and you have to go around it, I called it track instead xD.
@all:
thanks for playing and also thanks for the feedbacks and the critiques :D.
Nice concept ;).
Seeing from the serious atmosphere into cardboard, feel like seeing a behind the scene of the few color atmosphere ;).
Great concept for the different size box for puzzle ;).
To rotate left and right, would be better to use A/D instead of mouse. Also, some power up drop would be nice instead of just health ;).
I don't have middle mouse button to spawn because I use touchpad instead of mouse :/.
This is a good game. However, the snowflake near the fire at the right it is impossible to collect due to its collission. You should fix it since it is okay to fix bug after deadline.
Nice simple game with great graphics ;).
Nice for taking the theme literally :D.
Creative cooking game ;).
Damn snake trolled me xD.
It would be nice to change angle with A/S or S/D instead of W/S since it changes horizontally ;).
Great game :D.
Nice way to implement game based on paper-rock-scissor ;).
Look how many platform piles I made :D.
Dat voice in prologue xD.
It is interesting that the brick will disappear when the brick colors equal the level color. Nice mechanism ;).
I like the graphics ;).
Also, found a bug that when I game over and pressed a key (I pressed E key), the game can still be continue without player but the sword keeps attacking.
Nice entry :).
Also, if blackhole apocalypse is happening, we can use McConaughey to protect us :D.
Those dogs were really holding to pee for too long :D.
Great voice music :D.
Nice simple game ;).
Sometimes the player and the enemy spawned too near :).
Love how the game levels were made from chat text C:.
The only I had trouble was scrolling into the bottom of the chat.
Other than that, this is amazing. Imagine if this used as captcha xD.
I like the mystery and story.
Escaped from the loop! Nice gameplay and also like the music change when near escaping.
@belleartsi @emily-pitcher @jeremy-ryan @gabriel-dias-oliveira-de-almeida @jeffrey-hwang @amymja @conneli @red-chilakillers @stormboyyy @wtfree @zacharieg @discoreunion
Thank you very much for all the supports and feedbacks, everyone! As for music, thank you very much too for the feedbacks! I am planning to improve more of my music skill in the future, as I will need it very much if I am to participate in Compo in the future xD.
@wendel-scardua @wallaby @jamison @fedora @webox @mrbamboo @seanarooni @guimoliveira @pedrohph @sophiemae0 @lelulagames @weeping-rupee @battlerager @emiliabea
Thank you very much again for playing and for all the supports and feedbacks, everyone!
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@jamison @weeping-rupee @battlerager That's true, there are just 4 directions only to shoot xD. I didn't think through much when making the control due the time xD. I will add keyboard control in the future. Thank you very much for the suggestion :thumbsup:. ---
@jamison Thanks for the bullet limit suggestion :thumbsup:. Currently there are 9 bullets limit to shoot in a screen. I will reduce the limit to around 3 and 5 bullets in the future. Thanks again! :thumbsup:. --- @mrbamboo True, will improve my music skill more in future so I can give more love to the music :thumbsup:. Thank you very much again! :thumbsup: --- @lelulagames True, will add them in the future. Thank you very much for the suggestion. I will add also for both separated SFX and BGM controls in future :thumbsup:. --- @weeping-rupee Thank you very much for making a stream for my game and even making it the first game to play in the stream :thumbsup:. Also about some levels that made player wait long when far away from the hearts, I will think of something for it in the future. Thank you very much for the suggestion :thumbsup:.
@jamison I do have something for that, like rating system which is based on the number of bullet shots. So, if player spams too much bullet, rating goes down xD. Also thank you very much again for suggestion :thumbsup:
-- deleted --
Thank you very much for the feedback again, everyone!
@danielcmcg As for heart limit, yes, it is on the progress for future update :). Thanks again for the feedback! :)
@totteriludum Yes, definitely will implement WASD/arrow keys in future update ;). Also for music, currently still improving my skill on that or I will have to borrow music asset temporary in the future xD. Thanks again for the feedback! :)
@polymorph Don't worry, I will add restriction in future like heart limit and also more gimmicks for more challenge in future :). Thanks again for the feedback! :)
@balance686 Yes, definitely will implement WASD/arrow keys and ammo limit in future update ;). I am planning to add different limit for ammo per level. Thanks again for for the feedback! :)
@dane-tesla Thank you very much for playing :)
Great concept! Finished until Day 5. Solving the puzzle by choosing which route that took less turn was fun!
Love the gameplay! Love how you need to find the clue to unlock something and to defuse the bomb.
Also for lolz, I set the timer to 0 and exploding stuck in a loop happened xD.
This is very creative game and usage of the theme. I have to agree with the aboves about the undo. Also, a multiple block push in front will be nice too especially player is dealing with many blocks to assign variables.
The jump sound is funny! xD
Nice concept for the theme! Also, the game screen somehow was bigger than my laptop screen. Maybe an option to adjust the game screen size.
I escaped! :D ss.png
I love analyzing what the correct pair would be and cool concept!
The game is so addicting! Love also you can choose your gun to suit your play style.
Great concept! It also really fits well with the theme.
Love the story and I am still curious with what happens next after taking the mysterious stone.
Love the puzzle! The punishment on falling from level 17-18 which returns to long walk in level 16 seems a bit too harsh though. Otherwise, love the solving puzzle and the deceptions!
Finished the game until the end. Fun game and love the art and music. I also like the concept of the restart in this game which instead of resetting everything, only the player doesn't get reset.
Also, I found 2 bugs. One is major bug, and one is minor bug.
Happened when resetting. bug_1.jpg
Moving through wall. bug_2.jpg
I love how the enemies doing dance when the player got killed.
Awesome! I love it! Love the adventure gameplay with limited time which gave me what must to do and what not to do. Also stopped the tragedy finally after several times. It also gave me the vibe of Source Code film which I like it a lot.
Finished all the levels with style ;). Love the added rythm mechanism for moving even making it harder ;). disco-loop-win.jpg
Cool concept and I also love the mechanism when you get reset, the level stays same but only the robot resets position.
Found a bug in last level, on top right before the box. Sometimes the robot got stuck in the wall. Luckily, the timer reset saved the day :D.
Finally finished all levels easily, just by moving the missile into the most right screen xD.
Okay, found the boat and escaped from island. It is nice you added some countermeasure to ensure the player follows the clue in order. I had some fun solving what was the clue meant.
Also, for anyone looking for playable link while waiting the author to provide the link, use the source code link (yes, github). Then find the "ludum dare 47.zip" file. Then download it. After extracting it, have any software with capability to do localhost to run it, like xampp or bracket (bracket is the easiest). Or if you have nodejs installed, you can use " npx http-server -p" from command prompt. Yes, need some little knowledge on how to set up localhost.
This is so funny hearing the narrator complaining xD
Love the surprise xD