doft 2011-12-19 16:46
Says I need the .NET framework, please add a download link to the description...
Foon → Ludum Dare Explorer → LD22 → Lost Kitties
By stirlando
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 260 | 2.67 | ||
| Humor | 360 | 1.75 | ||
| Graphics | 522 | 2.08 | ||
| Fun | 527 | 1.92 | ||
| Coolness | 560 | 20 | ||
| Innovation | 563 | 1.83 | ||
| Audio | 569 | 1.10 | ||
| Overall | 605 | 2.00 | ||
| Theme | 641 | 1.69 | ||
| Mood | 644 | 1.40 |
Says I need the .NET framework, please add a download link to the description...
Added :P Hope it's the right links
:-( I'd play it if it were ZIP instead of RAR.
Hi Dierich, I have added a zip version for you, nothing in the game had changed so I hope this is ok
Thanks! I can play it now.
Hope you enjoyed it :)
Interesting concept, wish there were more levels though.
I wish I had more time to add levels. I was going to make Easy, Medium and Hard, levels, but just ran out of time.
Thanks for the feedback though! :)
Good concept! I think I would prefer more difficults levels without timer. But that's great for 48h!
Hi Pierrec,
Thanks, I may be developing this game more just for fun, follow me on facebook if you want to see it progress :)
I don't really get the play mechanic? I found myself at dead ends a lot waiting for the timer, just trying random paths until I found the kittens. It would be more interesting if opening some bins revealed other paths the kittens could have traveled on, or if the bins added time. But is the intent for it to work this way? Or is there a pattern to be able to search all the bins?
Hiya Zairon,
I actually thought about adding more things like what you suggested, but ran out of time as this is the second idea I had. There is a certain path to take, yes, but I intend to continue with this game adding new, bigger levels with better paths. And in the rules it says that you cannot go back on yourself, the dead ends are just there to make it harder to see the main path straight away. There are bins you need to leave behind, eventually we will change the sprites to make this a little more obvious.