2014-08-28 01:32
Really interesting concept for a platformer. In comparison to the mario and sonic speedy assassins, here you are the tank, letting enemies come to you and timing your attacks. The physics had a really strong feel; the drones spiralling away from bullets is a particularly nice touch, though the inability to shoot through the health drops the enemies leave meant that fighting multiple drones at once was a little problematic. The puzzles themselves were a little bit of a chore considering the solution is easy to see and difficult to execute, and failure meant slogging through the whole level again. If you were to continue with this project, I would reccommend longer levels with checkpoints to overcome this problem. I particularly liked the part where you need to hold space to keep your momentum through a narrow tunnel to bounce out the other side. It had a sort of portal feel to it. If you added more sections like this, I can imagine this shaping up into an extremely interesting and engaging platformer!