swizzcheez 2015-08-24 02:41
Couldn't really work out how combat was supposed to go -- was bashing away with melee and bow but I wasn't sure whether I was making progress.
Nice idea tho.
Foon → Ludum Dare Explorer → LD33 → You are the Monster
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 361 | 3.23 | ||
| Humor | 479 | 2.88 | ||
| Graphics | 618 | 3.19 | ||
| Theme | 665 | 3.26 | ||
| Overall | 843 | 2.85 | ||
| Fun | 895 | 2.54 | ||
| Mood | 927 | 2.50 | ||
| Coolness | 1268 | 48 |
Couldn't really work out how combat was supposed to go -- was bashing away with melee and bow but I wasn't sure whether I was making progress.
Nice idea tho.
good
The screen is flashing! Am I hitting or being hit! The story screen and kit screen are impressive, but I couldn't make heads or tails of the actual gameplay.
It seems like funny idea, but I did not get the combat system, there are no indicators, I am just hitting other dude and nothing happens
Awesome idea! I was surprised when I realized the point of the game! Nice work!
Heh, nice twist!
I liked how I had to remember the previous build to be effective...
Really nice idea!
This game makes you so (many time) a monster. :D
I love the inception!
Now ... should maybe have been a goal! (score... whatever)
Nice performance. :)
Very cool take on the theme, but had a hard time with combat (HP bars, as you said, would have really helped).
Kind of curious what this builds up to, if you manage to win several times in a row.
OH SNAP! THAT LOOP!
Great use of the theme! I like it!
The most original idea so far in this jam :D
Good entry! Interesting take on the theme! I wasn't sure you had the theme down until the battle was over. Very interesting idea!
clever use of the theme. The idea of having to constantly one-up your previous character builds could be really interesting, but it's betrayed here by the fact that combat feels really bland. There's not much to the game outside of picking your starting gear and then bumping up against your foe for a bit.
Great take on the theme, must have been challenging to make all those equipment slots and come up with a workable combat system in the timeframe. Took me a while to work out what was going on before the penny dropped, then I realized how well you'd integrated the theme. Nice work!