thegamemaker 2013-08-25 20:05
Beautiful game. Unfortunately, it only seems to work on Mac when run from terminal (java -jar [path])...
Foon → Ludum Dare Explorer → LD27 → Castle of Doom
By emveyh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Fun | 57 | 3.73 | ||
| Audio | 78 | 3.55 | ||
| Graphics | 106 | 3.85 | ||
| Overall | 147 | 3.56 | ||
| Theme | 175 | 3.62 | ||
| Mood | 180 | 3.32 | ||
| Humor | 389 | 2.57 | ||
| Innovation | 674 | 2.80 |
Beautiful game. Unfortunately, it only seems to work on Mac when run from terminal (java -jar [path])...
Thanks for plaing :) I will add a Web / Applet Version tomorrow, so that it's easier to launch
Awesome game, I love it!
That's quiet awesome.. The music fits perfectly to the time-limit! :)
Loved it and beautiful. Music was perfect for it too. I glitched one time into a wall but I still liked the game. Great job.
Seems to be a lot of leaps of faith boo-hiss :P
Needs a little delay in between levels, sometimes I'd be running right, and then the next stage would start, and now I just walked off a ledge into some lava before I had a chance :(
Love the graphics and music!
Nice one. I love it!
The movement felt a bit rushed. Still, I found myself playing over and over again.
Well done game! I like how the rooms are randomized. Nice pixel art.
The game is very hard though, because the controls are very wonky, and dying from being unable to see up or underneath you properly is super cheap, especially with rooms with lava pools underneath that except you to blindly jump in and hope not to fall into one.
While this is perhaps the most obvious idea for this theme, it's a solid execution. I get that randomly generating levels is outside of the scope of LD, but one way to cheaply add more variation would be to randomize the player's starting location.
Will post live video review later.
I love the art, and the sound and music are both very well done, although I didn't like the lack of a jump sound. The jump also felt a little bit too fast, especially compared to the movement.
The random level generation is a good idea in theory, but with the levels having to be so short with the 10-second limit, it doesn't really feel fair to me - there are some that are ridiculously difficult, and then some where all you have to do is jump a couple of times and you're done, with no threat of death at all. I also had a level where I was immediately dropped into lava, which was obviously not thrilling.
I think having predesigned levels with a clear difficulty curve would make more sense in this format, or at least having the level generation have some logical progression of difficulty. The randomness does add a replayability factor, but it simultaneously diminishes the feeling of accomplishment you get from progressing.
I also think having a short count down at the beginning of the stage might be a good addition, as it would give the player a little bit of time to assess the level before throwing them into panic mode, scrambling towards to exit door (assuming the level difficulty isn't completely shot by the randomness).
In short: fun concept, but a bit too abstract for my tastes.
After playing a little more I see that the level generation isn't random, but the order of the levels seems to be. I still feel like having a clear progression of easy to difficult would make more sense, and I still dislike that level that has a gap to the right of the start which is directly over a lava pit.
Really great game! It was nice :3
I'm glad that I'm not alone who somehow managed to have ridiculously hard game! :D I really like the graphics. If you want to continue on this, some statistics would be really great (like how many times I've died in this level and so on...). Good job!
I really graphics and the game is fun. I think movement are too fast and player is hard to move.
Did you know that my game have 20 levels to beat in 10 seconds each, too?
Live review available at: http://www.twitch.tv/n0_named_guy/c/2831116
Quite nice and fast paced ^^ Loved the music.
Very very enjoyable, smooth, as discussed in the stream the random order of levels is unexpected sometimes. Replayability is awesome because you just keep playing because you want to win. Some levels were really frustrating (but in a good way!) in the end I gave up after finishing 12 levels in a row.
Really really really really really really really tough! Kudos if you even managed to get to the end without cheating yourself! Very unforgiving game.
Total rage-inducing gameplay. Cool game!
NIce little platformer! Although, the variance in level difficulty is a bit too much for me. I just don't have it in me to fail the same level 20 times on 20 different runs at different stages. :s
Very nice. The style and graphics were excellent. Theme was solid too.
Not a big replay value, but: smooth gameplay, stylish retro pixels and very accompanying music.
Pretty fun little game. With a bit of polish I could see this being on Steam or Android devices.
Nicely done!
Love the pixel art!
The fast jump speed makes the controls feel a little unnaturally fast, but that fits well with the pace of the game anyway.
Awesome work!
I forgot to rate, but I played for a bit last night after seeing it played on Indie Impressions - I really love what you're doing with the game, I hope you expand on it, polish it up, and put it out there as a full game :) Great work!
Loved it.
All you need is more levels.
Talk about an abrupt death! I like how the randomizing of levels make for a very interesting experience, where one could master all the levels, yet its still fresh along the way. Love the cute sprite art!
controls feel good, but I would rather like to see the levels sorted by difficulty rather than having them randomly
Would be nice to have a way to look up/downwards to see near traps. Amazing work. Congrats.
It's basically a memory game. Learn the layout of the puzzles and you win. It's not a bad idea it's just not an interesting challenge. Certain levels will spawn you while you are still moving too, meaning you fall into the lava before you've even realized what's happening. You might want to tweak the controls to be a bit more forgiving to the player when running and jumping at the edge of a platform. We can't help having a limited reaction time so it's good practice to allow a split second for jumping otherwise it will seem like the game is not keeping up with your movements (ironically). It's a very well polished game though. Nothing about it seemed unfinished. Well done, and good luck! :)
Very interesting game, especially enjoyed the fast paced control. Although the levels are not randomly created, it still feel very rogue-like-ish. Very good job sir!
which engine used?
@Levynski
The "engine" was developed during the 30 hours. I've only used the libgdx framework and a few helper classes for texture stuff, playing music etc. I've linked the source if you want to have an in-depth look on how i did this :)
awesome art! cool game! ) but very hard jumping for me, very strong gravity imho.. =) great job!
My first impressions on your game :) http://www.youtube.com/watch?v=3g8nCGIa2ok
Smooth gameplay! Were the levels randomly generated? I felt like sometimes I didn't have enough time to complete the levels even though I felt like I played it "perfect" (didn't get hit by anything etc). Maybe I just wasn't fast enough though, hard to say when I didn't get to play the same level many times in a row:p
As a reply to your comment on our game, I'll talk to my team about sharing the source code to our game! If we decide to, we will be notifying people via our website and our twitter account!:) Thanks, and good luck in the future!:)