matthias_zarzecki 2012-12-15 15:36
You made it, woo!
It's somewhat fiddly, but the acceleration is a nice touch. Too bad you didn't have more time.
Foon → Ludum Dare Explorer → LD25 → A Maze Game
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 556 | 1.56 | ||
| Humor | 695 | 1.45 | ||
| Mood | 734 | 1.55 | ||
| Fun | 736 | 1.80 | ||
| Graphics | 752 | 1.51 | ||
| Innovation | 765 | 1.43 | ||
| Overall | 765 | 1.85 | ||
| Theme | 766 | 1.42 |
You made it, woo!
It's somewhat fiddly, but the acceleration is a nice touch. Too bad you didn't have more time.
The movement was very trial and error. The values I used were the lesser of many evils!
But yeah, I've finally made it! :D
I love mazes :D Great to see you finally did something for a Ludum Dare.
It's quite fun. Maybe a timer would have made it more challenging.
I am AMAZEd by this game.
what a straightforward name! the movement was pretty awkward and i got stuck on corners a lot because of the shape of the avatar.
Mazes where nice but sadly no real challenge : /
Great little maze game. Would of loved not getting caught on corners so I could attempt a speed run.
Welcome to Ludum Dare!
You took the time to make a title screen, and the acceleration felt nice. The collision detection was also without problems!
A few simple suggestions to improve your game:
1- Regarding collision detection, you could try to detect if the collision happened in the horizontal or vertical axis, and remove the speed in only that axis. The end effect is that the player will "slide" when colliding to a wall, instead of stopping immediately. I think this would make the controls more satisfying.
2- When you collect all the pieces in a level, it is not obvious that you need to go to the exit. I thought that the game had ended there! You should light up the exit or something.
3- One think that make even the simplest game a lot of fun is score! If you kept a running clock, the player could try to challenge himself to finish your maze in as little time as possible.
See you next LD!
Very well done game.
ust one thing, but the shape of the player made it hard to avoid collisions with the walls :/
I wish I would bounce off the walls when I hit them. It seemed really hard to navigate through the halls, but the acceleration was a nice touch!
I don't understand why I'm the villain in this game...
Basically you're an accidental villain in that whilst you've "collected" friends, you've also taken the suns away from hundreds of solar systems. Ergo potentially killing billions of life forms.
Well it does exactly what it says on the tin!
This was...
a MAZE ing.
YEAHHHHHHHHHHHHHHHHHHH.
Welcome to Ludum Dare! Good first roll mate, but a bit hard to control.
Welcome to Ludum Dare!
It was a good first game and doing anything in 48 hours is an impressive feat in it of itself. I just think there's several simple things you could do to vastly improve the game. First I felt that the movement was awkward. While the acceleration is fine, the starting movement is rather slow. It also took me a little while to figure out what to do after I collected all of the stars since the exit wasn't very apparent. Finally, I agree that there should be some kind of score system or time based restriction to give the player a restriction or another goal besides "collect all of the things". Regardless the game is a good attempt.
I like the premise behind the game. :)
An alternative way of introducing challenge into the game might be to make the star grow as it consumes other stars, so the player has to plan their route through the maze and avoid getting stuck.
Too bad the villain theme didn't really show in the game itself. Is something supposed to happen after collecting all the starts?
Like others have said, the controls could use some fine tuning.
I understand this is your first LD -- congratulations!!
You put a lot into this. Keep it up!
Nice simple maze game. Well done.
I would up this for the maze... :)
...although I don't think pixel based movement is a good idea here. Together with the momentum makes you stuck on the walls. To overcome this you need to implement slipping on walls - maybe using a circle for collision but that will look bad at the end of the walls.
The entrance or at least the exit should be signed somehow - it's hard to see even if it is a the same place every time. Like with a big ass yellow arrow pointing to it.
Also from the second level the sound is gone. Bug?
That's all I can say. Maybe it would be better if you concentrate only on one game and add actual game elements to this one - I don't know the circs. Anyway it's a nice 1-2 hours of work. Is this your first time? In that case you have a nice start! Keep up! :)
i would implement few additional features:
- maze should be generated randomly
- you need to be very precise when turning in routes in maze : you should allow to turn easier (not stack in wall just because 1 or 2 pixels)
Erm. I'm not really sure why it gets all the raving reviews it did. Most people comment stuff like "You made a game congrats" signaling that they're voting on it for you rather than the game itself.. anyways
The game was.. not themefitting at all, and actually quite weirdly put together. It uses MMF2's built in 8direction movement, you get stuck on walls, the theme doesn't make sense, the graphics were subpar, and the stars look stretched out by MMF2's resizing tool. Sorry :\
Once I beat the first level, I could bear to play on because it was really just clumsily floating through a maze.
The movement felt a bit rough and I'm not sure how this game fits the theme. But congrats on finishing it, anyway.
Welcome to the dare! Hopefully you had a good experience :)