kristinnes 2013-08-26 14:55
I like the game concept and style, but the controls are a bit hard.
Foon → Ludum Dare Explorer → LD27 → Seamless
By evilentity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 576 | 2.85 | ||
| Theme | 620 | 3.11 | ||
| Humor | 693 | 2.00 | ||
| Mood | 698 | 2.55 | ||
| Fun | 777 | 2.67 | ||
| Overall | 860 | 2.74 | ||
| Innovation | 1043 | 2.20 | ||
| Coolness | 1359 | 42 |
I like the game concept and style, but the controls are a bit hard.
Game doesn't work on OSX. I'm not quite sure why but I think it's because you targeted the 1.7 Java runtime. The default mac Java distribution is 1.6. This is the error I get:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/pj/ld/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Nice sprite. I like what happens when the timer expires! I had to wait still for it to expire though so it's maybe a bit easy to make the time limit.
Great concept but hard to control.
I got away! And I only lost 7 of me. The sheer amount of inertia made it feel like everything was ice but that added to the challenge and made it more fun for me. The animations were pretty funny too.
Sorry about that mac problem, ill provide 1.6 version asap.
Sadly i didnt have much time for level/controlls tuning.
Using box2d for platformer wasnt the best choice as ive found out. Ill write more in the postmortem soon.
I can't help but love that death animation, it's amazing :)
It's a shame there's only one level, it was actually pretty fun although I never actually ran out of time (I died a lot...) :/
The camera movement when you were going left or right was kind of weird but I got used to it. Still a good game regardless :)
This would look nicer with sound effects.
Sometimes when the player leaves the cabin, it dies for no reason.
But hey! Overall it's a good game :)
Nice game, bit hard to control. The camera was a bit too crazy.
Not bad, but the character is bit too floaty and hard to control. It's also very hard to see where you are going and so difficult to aim jumps.
Fun little game! I agree the controls are hard. Very floaty and not responsive. But I compensated for it and won anyway. I had to keep playing. Level design was good :)
The screenscrolling is a bit too direct in some areas. Respawning is very slow. Nice graphics.
Agree that the character was very slippery to control
Not bad, like the concept but i think the controls are a bit funky/hard
The game would be much better if the character wasn't so slippery and if the camera wasn't so violent.
I really like the idea to have "checkpoints" to reach in 10 seconds.
But it's quite confusing how it scrolls. It's generally good to show more of the direction the player is heading in, but it should be gentle and smooth and not such abrupt. The scrolling makes the controls seem harder, than they are.
Good game, although a bit short. The first screen was really confusing, I was trying to move my (nonexistent) character, and then the game exited by itself after 10 seconds.