heychinaski 2012-12-18 01:56
It was fun burning down the trees!
Foon → Ludum Dare Explorer → LD25 → Spread
By mailman105
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 198 | 3.08 | ||
| Graphics | 284 | 2.33 | ||
| Fun | 315 | 1.83 | ||
| Overall | 323 | 2.00 | ||
| Coolness | 1048 | 22 |
It was fun burning down the trees!
Spread the fire! Burn it all down!
Cool if you develop it further :)
This game doesn't seem to work for me. The window just closes itself :(
nice game. simple but fun to play
One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource("path/to/file.png"))
I'm getting a Pixel not Accelerated error. Probably my computer. I'll try this on another computer later on. Looking forward to trying this one!
Cyboot: Ok, it's one file now. Thanks for the tip :)
Kuulog: can you run the game from a terminal/ command prompt and tell me the error? What OS and java version are you running?
Hi again. I wanted to try your game again to find the firefly-reference you mentioned but I get an error with this new version.
this is the stacetrace: (Win7 32bit this time)
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at OpenGL.OpenGLinit(OpenGL.java:14)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)
at OpenGL.OpenGLinit(OpenGL.java:19)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
the flames always appeared above my head instead of at the proper place.
mikemacdee: Sorry, that's a bug I'm working on
Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely.
the game has been closing whenever I touch the top edge of the screen while flaming making it pretty hard to win. Good work though.
Neat game, but the game never gave me more than about 5 trees to burn down, so I could beat rather quickly. This seems like it would be a lot of fun if you keep working on it.