FoonLudum Dare ExplorerLD25 → Spread

Spread

By mailman105

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CategoryRankScoreCount
Theme1983.08
Graphics2842.33
Fun3151.83
Overall3232.00
Coolness104822

Comments

heychinaski 2012-12-18 01:56

It was fun burning down the trees!

krasse 2012-12-18 10:04

Spread the fire! Burn it all down!
Cool if you develop it further :)

entity2d 2012-12-18 22:09

This game doesn't seem to work for me. The window just closes itself :(

cyboot 2012-12-18 22:10

nice game. simple but fun to play

One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource("path/to/file.png"))

starspell 2012-12-18 22:15

I'm getting a Pixel not Accelerated error. Probably my computer. I'll try this on another computer later on. Looking forward to trying this one!

mailman105 2012-12-20 22:00

Cyboot: Ok, it's one file now. Thanks for the tip :)

Kuulog: can you run the game from a terminal/ command prompt and tell me the error? What OS and java version are you running?

cyboot 2012-12-21 12:47

Hi again. I wanted to try your game again to find the firefly-reference you mentioned but I get an error with this new version.

this is the stacetrace: (Win7 32bit this time)
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at OpenGL.OpenGLinit(OpenGL.java:14)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)
at OpenGL.OpenGLinit(OpenGL.java:19)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)

mikemacdee 2012-12-21 21:25

the flames always appeared above my head instead of at the proper place.

mailman105 2012-12-22 00:53

mikemacdee: Sorry, that's a bug I'm working on

Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely.

jackspinoza 2012-12-27 22:02

the game has been closing whenever I touch the top edge of the screen while flaming making it pretty hard to win. Good work though.

cardboard 2013-01-06 18:38

Neat game, but the game never gave me more than about 5 trees to burn down, so I could beat rather quickly. This seems like it would be a lot of fun if you keep working on it.