Don't let running out of power by dcrdro 2017-08-19T01:23:45Z ♥ 0
I like the art style of the game, it's certainly a more unique style. The controls felt a unnatural but the premise of the game is fun, and it's nice to have a verity of enemies. Good work! π
LD42 — Running out of space (6)
Cunctan's Square by Ajayajayaj 2018-08-29T10:41:56Z ♥ 0
Super cool game! It was cool to see a game that did a simple concept **really** well (instead of a more intricate one poorly). There were a couple times in the last level where the yellow tile was covered by wall before I could reach it, but otherwise I really enjoyed it! Also a very neat interpretation of the theme! Good job! π
Weapon Warehouse by ConnorThompson 2018-08-29T10:29:23Z ♥ 0
I really like the idea of the game, but I think it would have been a lot more fun if boxes spawned across the whole room, and it wasn't always super easy to find what you were looking for. Having orders with different combinations of boxes (instead of just having three kinds of box) was a cool idea. If you do make an improved version I would love to play it! π Good job!
Apparatus by JustinMullin 2018-08-16T18:57:34Z ♥ 1
I made it to the end! I thought that the game was really well made, and a great take on the theme. I had to restart the game a couple times as I got myself into situations I couldn't get out of, but I actually had a lot of fun playing! (I reckon if there wasn't an ending to it I could have spent longer playing your game than I spent making mine!)
I did get confused when I started adding propulsion arrows and others disspeared, and it was kind of sad that I couldn't build one huge factory because of that, but besides that the amount of polish on the game (even if it is quite small) meant I was quite happy to play it to the end. If ever you make a post-jam version of the game I would love to play it. π
Spiritship by velvetlobster 2018-08-16T15:11:39Z ♥ 1
Genuinely seems like a really great concept! Even though you didn't have time to make a lot of game play, even flying around in the rocket ship putting together the different snippets of text I found fun. And of course, the visual art and music are very enjoyable all on their own, especially with the mood they create.
I don't know how big you guys envisioned the game, but it would be awesome to see you challenge yourselves to make 'chapter one' of the game or something like that. Not too much to chew, but enough so that we could see what the game could be. I'm definitely going to check by you guys next Ludum Dare to see what you make! π
Clutteralism by Pulu 2018-08-16T14:47:17Z ♥ 1
A really fun game and the best take on the theme I've seen so far π!
I played with a friend of mine and I found the NumPad controls really hard to use. I wanted to use 5,1,2,3 as if they were arrow keys, but perhaps it would have been good to use w,a,s,d instead?
It was also very hard to see what was going on as everything was so fast, which I know is probably deliberate, but it felt *so fast* that I didn't even have any time to think, especially when trying to look at new cards and what they do. Maybe if different items had different sound effects when they moved into an inventory it might be easier to tell what kinds of cards you need to play without looking? (Maybe? π)
Either way tough, with a bit of fine tuning this could be an outrageously fun game to play, and it is very impressive for your first Ludum Dare! I would love to see you make a post-jam version!
Alive by Darylsteak 2018-08-16T14:27:36Z ♥ 0
I really liked the visual style of the game. I really liked the idea of the game play, and also how well the game play, graphics and mood all suited each other (a sign of a well made game I think). I would say though that, while I liked that you had to constantly keep your resources above water, I found doing it with the mouse a bit tedious, partly because things were quite small and so harder to click on. Even if you had it so that you click and drag items to move them, instead of clicking to pick them up and clicking to put them down, that might have been easier.
I still think though it was a pretty nifty game π, especially for your third Ludum Dare! Well done!