pelicanodepico 2018-12-04 00:21
It took me sometime to know what I had to do but it is really funny! Loved it!
Foon → Ludum Dare Explorer → LD43 → Santacrifice
By elryogrande, epono and Pimpampoum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 469 | 3.47 | 24 | |
| Fun | 377 | 3.43 | 24 | |
| Innovation | 430 | 3.25 | 24 | |
| Theme | 433 | 3.59 | 23 | |
| Graphics | 745 | 3.04 | 24 | |
| Audio | 545 | 2.86 | 20 | |
| Humor | 164 | 3.63 | 24 | |
| Mood | 445 | 3.40 | 23 |
It took me sometime to know what I had to do but it is really funny! Loved it!
That was fun! I wish it didn't restart the game when you died though.
The music, effects and voice lines were great! Excellent use of the MGS detected sound, hit me right in the nostalgia. Little Disappointed you didn't record a "What was that noise?" voice line to go along with it :P
it was really mad (not bad - just to sacrifice kids was mad :D) - but it is really cool idea and good music :)
That was disturbing, but fun. Couldn't snatch the kid on second level with a lot of dudes :( Sprite ordering issue creates some hilarious moments with sofas :)
Thanks for playing and commenting !
@blobo, yeah we wanted to introduce some kind of health system but ended not having the time to implement it :/
@persy, it's a tough one indeed :D It's not a sprite ordering issue, it's very intended :) you can hide under tables as well.
Really incredible concept :D however gameplay needs some work also there is no game feel(jump animation, caught effect etc) it makes everything much more empty.
I wondered whether anybody would have made a Christmas game. Very funny take on the theme, and great pixel art. Solid stealth mechanics, too -- it can be difficult to hide a character while also showing them to the player, but you nailed it.
I don't know if the problem is my machine, or the WebGL build, but I couldn't hear any music or sound effects. Based on the other comments, it sounds like I'm missing out!
Funny little game, I like the stealth and it fits the theme very well. The game over screen didn't show up correctly on the browser version.
A sick idea, but it was actually pretty fun. I had a pretty fun time... considering how I played through for like 15 minutes. I had a hard time with the second level, and the restarting back to the beginning of level 1 was a bit frustrating and got a bit annoying after some time. Would've liked to at least keep my progress for the level I was on.
The stealth mechanic was interesting, but I don't know if the visibility did anything.
Fun game :)
I see that you used the tilemap system. There is a visual glitch with it. You should google how to fix it. It's really simple.
The elevators make it non-fun in my opinion.
remembered me home & alone games with a bizarre idea lol. Good work, congratulations!
An amusingly dark take on the theme. The graphics weren't too bad, and the stealth worked well enough, though it took me a couple of tries to figure out that enemies have to physically touch you for you to get a game over, and them just seeing you is okay-ish.
Some of the rooms in the first level felt like giant empty spaces, so the level design perhaps needs a bit of work. The jump animation needs to be slowed down, you're not in the air for anywhere near long enough to have precision control over where you land. The elevators on the second level are more trouble than they're worth: more often than not there's someone waiting at the other end who spots you immediately, and on one occasion I entered an elevator and immediately died because there was someone passing by the other door at that exact moment. (Do the elevator doors glow red when there's someone nearby on the other side, or do they always glow red? The former would be a good idea.)
A couple of people have noted that getting a game over dumps you back to the first level, but I'd also like to note that the "Yes", "No", and "Continue?" timer on the "Game Over" screen are all layered on top of one another, making it very difficult to select a specific option.
Great idea, just needs some polishing.
Thank you all for playing!
@zozer, you're right, it's desperately lacking some polish :/
@pennycook, thanks for the kinds words :) Never encountered that bug though, maybe a browse thing.
@rkuhl, thanks for the feedback, we'll check what's wrong.
@aurel yeah, I don't know why we made the player restart the whole game, this definitely needs some fixing. The way visibily works is quite simple: NPCs are dumb, if you hide behind a couch or under a table, they forget you exist ^^
@franciszek-pyrc, we encountered it early on but we might have become accustomed to it because we totally didn't notice it when we played the release build before uploading ^^ any pointers?
@nander, sorry you feel that way, would you mind developing why you didn't appreciate it?
@folex70, thanks :)
@f1krazy, thanks for the detailed feedback. Yup, level design is meh, we wanted big rooms but didn't have enough to fill them sadly. As for the elevators, they indeed glow red when someone is approaching but since this mechanic was added very late, there might be a glitch somewhere. And for the game over screen, noted, didn't quite catch that :/