tc5550 2019-10-08 14:37
I really like the concept, but it would be more fun the play if you could just drag the stone into the boxes without worrying about the countdown
Foon → Ludum Dare Explorer → LD45 → No Stone Uncrumbled
By jonasz999 and ShadAcinonyx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 700 | 3.31 | 21 | |
| Fun | 755 | 3.02 | 21 | |
| Innovation | 280 | 3.57 | 21 | |
| Theme | 572 | 3.28 | 21 | |
| Graphics | 747 | 3.18 | 21 | |
| Audio | 288 | 3.52 | 21 | |
| Mood | 784 | 3.05 | 21 |
I really like the concept, but it would be more fun the play if you could just drag the stone into the boxes without worrying about the countdown
@tc5550 Thanks for the feedback! Actually in the Initial Realease the time doesn't mean anything because we didn't manage to finish the shop in time :sweat_smile:
Good game, great job :v:
Really interesting concept, reminds me of some of the educational games I've worked on in the past. Overall I think the core conceit is good, I think a different movement mechanic might make it more fun? Pushing things around didn't feel like it had enough finesse, and it was frustrating watching the stones tick down but not really understanding how much movement caused them to lose points. That last one could be solved quite simply with a health bar or some kind of indicator on each rock.
The music and mood were the strongest points of this game, it reminded me a lot of the kind of atmosphere you would get in the late 90's, the synths reminded me strongly of the Roland Sound Canvas.
Solid entry! Thanks for the Submission!
I honestly didn't think I would have any fun with a "Math" game. But I did! It was loads of fun. I love how the stones drop in value as you push them, adding an extra bit to the game. Great job!
@occultone @barkergames Thank you guys for a very nice feedback! :smiley: Soon I will push an update in which shop is properly implemented with items like dynamite, pickaxe, etc. Also, I have added settings menu and the highscore will be now saved. I think this will make the game even more engaging :wink:
Wow. Neat brain game. You use multiple skills, energy efficiently, number decreasing timings (to know when to roll around a block near a box, until that block's number is low enough, but not too low) accuracy is key! :wink:
I would say, my energy became very vast...and...I just checked the controls again because the money was not needed; I checked to see if there's a key for a shop that I missed...turns out I overlooked *Space* to pick up blocks...I've been pushing them around all this time :sweat_smile: no_stone_unturned.gif
I liked the game :thumbsup: the cool interaction of numbers and tasks! I also want to highlight an interesting light effect and great music :musical_note: In the next version it would be interesting to see ienemies and boosters :ghost:
Interesting game! Certainly unique. I don't know why the light bubble was needed; it sorta felt claustrophobic for no reason. A unique little math game with some interesting sprites. Nicely done!
Really neat logic game. Great music and sound effects. Graphics are not bad aswell. Animations and more diversity in textures would make a huge difference. There are some little issues though. For example you can easily get number higher than max int value by multiplying many times.
This is a fun math game. I liked the little touches, like the numbers counting down as you push them around, and the fact that you have a little leeway and don't need to match the target number exactly. It proved surprisingly addictive, and I happily sat and played all the way up to about Round 14 before screwing up my math slightly and deciding to call it a day.
This was really fun! Elegant puzzle idea, great execution! If only I were smart enough to get fancy with the arithmetic. T_T
This also makes for an awesome edutainment game IMO, I'm well out of college and I enjoyed myself, so I can't imagine why people of any age wouldn't feel the same about the core gameplay.
Great work!
It is a fun game but it's too easy! I just gave up on my second try, because I didn't loose. You should add new things as you play (like enemies or negative numbers). Also: 0 is not nothing! [more about 'ZERO'](https://en.wikipedia.org/wiki/0)
Good game and idea overall!