wskilljoy 2018-12-03 23:34
Pretty fun, and had a good bit of depth! Good job.
Foon → Ludum Dare Explorer → LD43 → Don't Take my Stuff!
By oriondark7
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 478 | 2.57 | 22 | |
| Fun | 443 | 2.60 | 22 | |
| Innovation | 332 | 2.97 | 23 | |
| Theme | 402 | 2.95 | 23 | |
| Graphics | 459 | 2.40 | 24 | |
| Audio | 376 | 2.13 | 21 | |
| Humor | 314 | 2.44 | 21 | |
| Mood | 447 | 2.42 | 21 |
Pretty fun, and had a good bit of depth! Good job.
Mad fun I'm a hoarder in real life so this was like my life in a simulation loved it.
@wskilljoy Thanks for the feedback!
@mrwillowb Thanks for the feedback, and I'm glad you weren't offended by it.
Not sure why, but the game runs very slowly on my desktop...
Interesting project mate, I really liked the gameplay and mechanics. Sadly it starts running very slowly after some game time :(
@ianlux @benburgh Thanks for the feedback. I also noticed that there were some problems with lag that happen when you start to render too many objects at once. I tried multiple ways to fix it, but they didn't work so well.
Nice idea! I know you've already observed issues with lag and aren't sure how to fix it, but I'd like to share my experience: The moment I enter the house, the game slows to a crawl. It's about 1 frame per second - or even less - by the time I get far enough into the house to reach one of the first two doorways. At that point, the controls often freeze so I cannot move at all, no matter how long I hold down an arrow key or mouse button. I know the game itself hasn't frozen because the clock is still counting down, though it is usually counting in increments of 2 or 3 seconds by that point. If I do make it back out of the house, the game speeds back up again, so I think you're correct about it being related to the number of objects onscreen. That said, it's not like I'm playing on a super-old machine - my computer has a GTX 970 - so it should be more than capable of handling a game like this. I have a couple guesses that may be of help: - Maybe there's an issue with the PNG files that's making it take longer for libpng to render them. I'm guessing this because the console window that pops up with the game displays many copies of the following warning: "libpng warning: iCCP: known incorrect sRGB profile". [This StackOverflow thread](http://stackoverflow.com/a/29337595/5401826) has some solutions to that problem. I don't know enough about sRGB profiles to know if that may cause performance issues, but it's something to look into. - Maybe something that's only supposed to be called once per object per frame is being called multiple times per object per frame. Try checking your main game loop to see if pygame is giving you repeat events or something (I have experience with Python, but less so with pygame, so I don't know how likely this is).
Despite the performance issues, this seems like a neat (and relatable) concept. If you figure out the solution to this problem, I think you'll have a solid game here.
Runs super slow on my laptop, but I think the concept is great!
Same here, cool concept, but couldn't run it due to performance issues (libpng warning?)
Hmm... it seemed like you didn't use a constant update- or frame-rate, movement was very inconsistent and the game started to be unplayable (0.5 fps) as soon as I entered the house. From outside it looked really funny, and from your description it seems like a simple but effective concept. The graphics could use some work though... ;)
Ran really slow, not sure why it was so slow. I was able to figure out some of the ui, the pace of walking was super fast to start before it dropped off. Just needed to have a consistent framerate.
Game ran fine, but then it started to lag uncontrollably up to the point of just not moving at all. In the background cmd window it kept spamming something about sRGB profiles.
Hello, it was the same for me with something about the sRGB files. Cool concept, cute walls of the house! Would love to play if you fix it!
As others have noticed, this lags to the point of being completely unplayable. Which is a total shame, because it looks like an interesting idea. Even in the main menu, the sound effects lag, so you click an option and hear the "beep" about a second later.
I feel like you should have gone for the Compo rather than the Jam, and given yourself more time to try and fix the slowdown issues. At the very least, it would have softened the poor ratings you're inevitably going to get. I hope this doesn't discourage you, though, and you try again next Ludum Dare. Maybe consider a different game engine? I know nothing about Pygame, but perhaps you wouldn't have suffered such horrendous lag if you'd used Unity or Game Maker Studio...