FoonLudum Dare ExplorerLD52 → Turbeets racing

Turbeets racing

By aune and adamsmccall

View on ldjam.com

CategoryRankScoreCount
Overall1883.8228
Fun424.0928
Innovation4243.2627
Theme5383.4827
Graphics1384.2128
Audio3683.1227
Humor673.9027
Mood3613.5227

Comments

adamsmccall 2023-01-06 20:22

trop bien

ronchon 2023-01-09 22:48

Rad (get it?) concept and fun setting ! I'm itching for more levels with more complex radish patterns

Game was lagging like crazy on chrome tho, firefox or opera recommended.

aune 2023-01-10 05:46

Hi @Rochon thanks for playing. It is our first web godot export. Definitively I miss something I will check soon. (Sorry for the crash test) We will add standalone version soon as backup.

Thnks for the info

efilheim 2023-01-10 10:33

Really nice game ! A bit sad there isn't any SFX.

schmalex 2023-01-10 16:45

Nice game with creamy smooth albeit a bit too snapy for my non-racey taste but still a great experience.

mangoworks 2023-01-10 16:45

This game was fun and the steering felt good. I like the music too :)

minakorii 2023-01-10 22:59

Fun game ! It took me some times to create the perfect patern for the race

ben-lusted 2023-01-10 23:42

Really fun! The art is adorable, and overall feels pretty good to play! Well done :)

the-vecter 2023-01-11 00:12

Nice game!

At first I thought you had to catch the radish which I feel would have better fit the theme? The music was good but got repetitive after a while.

Apart from that the game was fun, good job!

judjudson 2023-01-11 00:18

vraiment magnifique! vous etez fous!

travh98 2023-01-11 00:18

Darn those beets are fast! I came neck and neck on level 2. Cool game, ramming into things sure is frustrating though. I'm greatful for the restart button :)

theaaronator 2023-01-11 03:02

The visuals are very good and the game is fun to play! I would love to see more levels eventually :)

sevenzik 2023-01-13 21:23

e33b696b0cc6064a8a699b8a7cad0380.jpg

yaen 2023-01-14 03:56

Great fun! I think it's interesting how much you can catch up even extreme distances between the radish and you if you get into enough fields. At the same time there's a self-balancing aspect to this as a faster speed gets harder to control and you run into obstacles like trees and rocks more easily.

Managed to beat all levels but the last one was a huge jump up in difficulty compared to the first two.

Some sound effects could make this feel even better, especially for crashing into things and getting boosted by fields.

substain 2023-01-14 10:21

the last one was actually a bit harder, had to retry several times to do it. Nice!

pennycook 2023-01-17 02:56

Great game. I played all three levels and had a lot of fun.

I really would have appreciated a jump button. Some of the fences in the second level feel like there's no way around them, and watching the radish jump over them effortlessly made me hate him so much. (If this was deliberate, then very well done. :laughing: )

I initially thought that a race didn't fit the theme well, but upon reflection I can see that you have to _harvest_ turbeets from the other fields to get your turbo boost. If you continue to work on this, I recommend incorporating the number of turbeets you harvest into the score somehow. That might improve replayability, and it'd be more obviously tied to the theme.

andidebob 2023-01-18 09:14

Fun little game, but the third level seems too hard for me :D I tried like 10 times and the closest I got was -61. What can I say, the game looks and feels great, could make a fun endless runner. Well done!

picttarge 2023-01-19 01:55

This was a lot of fun - reminded me a little of MarioKart's Moo Moo meadows but Isaac Newton had the day off. :) There did feel like a little something off when the rolling mass of iron and steel from 1948 wasn't a bit more tank-like with the fences, compared to the hard-as-nails-superhero radish who could bat everything away without a second thought. I did really enjoy this :)

f1krazy 2023-01-22 20:00

This is surprisingly hard! It takes a few runs of each level before you can figure out the ideal line to get through it without smashing into too many obstacles or missing too many turbeet patches. Some of the obstacles require either very precise lines, or for you to have picked up a turbeet patch just beforehand so you don't lose speed plowing through them.

I love the graphics, and I'm impressed by the AI for the two-legged radish, and how accurately it's able to weave its way through the obstacles (although now that I think about it, maybe it's just following a fixed path). In any case, this is a nice game, and there's definitely scope to make something even bigger and better out of it. Well done!