FoonLudum Dare ExplorerLD45 → Jared's Fresh Start

Jared's Fresh Start

By gludo, takayamushi and drcheetos

View on ldjam.com

CategoryRankScoreCount
Overall3333.6528
Fun1643.7828
Innovation10582.3726
Theme8802.8427
Humor6772.4524
Mood4893.4126

Comments

nathan-wash 2019-10-08 20:25

Hell yeah! This is super cool and I really want to try out local coop as soon as I've got someone else around. The weapon upgrade system is pretty cool, but I think it could be diversified. Like instead of just upgrading damage on everything (what it seems like it does if I'm not mistaken) it could make the shotgun shoot more pellets, give guns more starting ammo, increase fire rate on pistol, etc. Extra sound effects would be nice too, like one for breaking the weapon crates. Overall it felt like it had a nice balance, I almost got myself killed trying to use the RPG. Somehow the upgrade menu will let you go negative on money but I haven't really figured out why. I think they subtract more than they say and only check what the displayed cost is or something but I didn't mess with it too much. The graphics were pretty killer, I loved the lighting effects from the flashlight.

drcheetos 2019-10-08 23:03

Thanks for the feedback @nathan-wash ! We really like what we made but the upgrades would certainly need re-working.

drjeebus 2019-10-08 23:57

For sure needs work on polish but overall this is a lot of fun and a good base for something to continue with, good work guys.

zgragselus 2019-10-09 00:06

Congratulations on making game!

The entry felt good, it was somewhat well balanced. The lighting in tutorial level was per vertex (if it was done per pixel, it would look much better), but within the actual game it looked quite fine. I was able to fight hordes quite easily when all the weapons were around.

I didn't realize there is update menu though until I read the comments here (did I miss that part in tutorial or it isn't said anywhere?).

Keep up the good work!

bassguitarbill 2019-10-09 00:07

A lot of fun! I thought controlling the game with a diagonal overhead camera and aiming with the mouse would be tricky, but the game controls really well, and killing zombies is a lot of fun. I like how dark the game is visually. What I also like, is using the RPG to take down the hordes. Well done!

raphiell 2019-10-09 00:13

Wow! That was impressive, I really loved using the rocket launcher. Is it possible to switch between weapons you've picked up?

Well done!

drcheetos 2019-10-09 00:25

@zgragselus upgrades where not finished when doing the tutorial and we felt like we wanted to "hide" it in the next section after the cars. Thinking back on it we could of put one right after the barrier but thanks !

fupi 2019-10-09 00:44

This is very well made! The weapons and enemies are really over-the-top, I just don't know what the money is for, maybe I just didn't get far enough into the game but it was fun nonetheless!

lanik2000 2019-10-24 14:53

Uuh... Very nice ^^ Kinda wanna make a lil zombie game now xD It's really well made, the only things I would point out is that it can be a lil hard to see what gun you're picking up and that you can't swap between guns somehow. If we are using only one gun at a time, maybe drop the one currently in use after a new pick up?

Also encountered a bug, where after closing the upgrade menu, all currently spawned enemies freezed. They unfreezed when I opened the upgrade menu again. So only new zombie hordes could really harm me.

f1krazy 2019-10-25 19:34

Pretty good. The graphics and sound effects are impressive, especially the little spotlights to highlight important things, and the weapons seem pretty well-balanced. It's very satisfying when a horde comes and you can just whip out your flamethrower or assault rifle and mow them all down.

There's a lot of glitches though:

- When I go to start the tutorial, I'm given the option of using a keyboard or a controller. I click "Keyboard", and nothing happens. I click "Controller", and the game starts, but keyboard controls still work. Which is fortunate, because I don't have a controller that connects to my laptop! - Not exactly a glitch, but I, like a couple of other reviewers, didn't know how to open the weapon upgrade screen. That needs to go in the tutorial. I also didn't know what I was actually supposed to do with the C4 once I found it, so I was left just wandering around getting ambushed by zombie hordes while my weapon supplies dwindled. It could use a spotlight or something to highlight wherever it is you're supposed to go with it. - When I quit back to the main menu, the "You died!" menu was laid over the top of it.

I'm guessing you just didn't have enough time to playtest and find those. Don't worry, I know that feeling :sweat_smile: Good entry overall, it just needs a bit of fixing and polishing up.

wolf-neon 2019-10-26 15:32

The game is overall pretty good. I just have a few comments about it.

The concept is decent enough though I wouldn't exactly call it, fitting the theme or pushing new boundaries.

The lack of sounds is a bit jarring and the lack of fitting sounds or real sense of punch with the weapons is a bit of a let down.

I wish the character moved a bit faster or there was some sort of goal in the game or some sense of difficulty because the game seems a bit too easy for my liking.

The weapons are pretty decent, though my absolute favourite has the be the flamethrower, it just feels satisfying. If the whole game was focused on this weapon and you spent more time polishing and improving other aspects i would be just fine.

Other than that its a great entry and I quite enjoyed some of the combat.

lilkrit 2019-10-26 22:15

I really liked the tutorial. Cool game, I didn't expect the graphics to be this good:)

I guess you want contructive criticism too, however. So... the game is a bit too easy. The zombies aren't really a threat, many of them don't even attack. The shotgun feels pretty weak, even though it isn't - maybe faster bullets would make it feel more "punchy"?

And there's a small issue - pausing the game doesn't actually pause it at all :P

realitycheck 2019-10-27 09:41

A very nice start to a game here. I enjoyed playing it a lot.

There were a few issues though. For one, I felt the game was too dark. A bit more contrast to the world could go a long way towards making things feel clearer in the flashlight. I also had to ctrl+alt+del the first time I died because I couldn't get out of the game - the button that said return to menu wouldn't work. Also, auto picking weapons was a bit annoying as during the midst of being overrun I ended up swapping my flamethrower for a pistol. It was also a little difficult to see what kind of weapons were on the ground.

What I really liked about the game, though, was the weapon variety. The hordes of zombies that would rush at you gave it the extra it needed to keep you on your toes. Lovely entry.

dans17 2019-10-27 23:07

I managed to use the C4 to blow up the barrier, but I couldn't figure out if there was another objective after that. It needs some more polish and bug fixes, but overall it was a fun game! I noticed that when you use the upgrade menu, it will not pause the game, but when you leave, the zombies around you will be paused. It seems there is also an issue with already spawned zombies being paused. If you fix these main issues, it would make the game much more challenging, but this is a really nice start!