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NATHAN WASH

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothing👥Wicked Wanderingsjam6843.343.073.093.283.463.282.803.31

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by NATHAN WASH

NATHAN WASH leaves an average of 21.0 feedback comments each event.

LD45 — Start with nothing (21)

Ritual by Unicorn Studios 2019-10-09T02:30:06Z ♥ 1

Cool game with a nice aesthetic. The art and music mesh very well together and gives the whole game a suspenseful mood.

I got stuck after lighting the candles around the pentagram, I tried dropping some deer meat around the ritual circle but couldn't get anything to happen when pressing Q to offer my gifts.

Very cool and impressive everything came from 1 dev!

From Nothing by arkinrev 2019-10-09T02:00:15Z ♥ 0

Cool game! I was going to comment on the weird flickery (although cool) lighting effects, but I see you mentioned that's because of WebGL - classic.

I really liked how dark and moody the map was. I agree the level design could be improved, my first try I never found the scythe.

The hitboxes or attack collision could use some work, I found it was easier to stand more to the side of the enemies than in front of them.

The enemies also didn't seem to be very dangerous, probably the same issue as attacking where they're just not triggering what they're supposed to.

Overall very cool, I liked the physics based approach. Some more weapons, spikes, and some "dungeons" could make it super fun!

What's Behind The Mirror by el_fideo_rubio 2019-10-09T00:58:07Z ♥ 1

Super creepy, I love the art and sounds. The story could use some work, but for a jam obviously there's only so much you can fit in.

I think the dream world could be creepier, imo it doesn't really fit the rest of the mood quite as well, but I think it would be as simple as switching out the enemies so something creepier. The enemies having your painting as a face was a nice touch though.

Nice job!

Antiphase by Phobos001 2019-10-09T00:36:27Z ♥ 1

I concur with the performance issues, but the overall concept was super cool! I still had fun with it even though it was at barely playable framerate.

It took me two tries but I beat him. I think you could do more enemy spawns, or have multiple levels that increase in difficulty and have different layouts and such.

We used Godot for our submission too and I'd be interested in trying to figure out why the performance is suffering so much. I might take a look if I get some time!

As a side note, the music was super catchy, and the voicing was hilarious.

Homeless Business by Ludo 2019-10-08T21:54:15Z ♥ 0

This is pretty fun! Physics based games are always extremely tough to fine tune so I think you did a great job with the amount of time available. I agree with other posters the controls could use some work, or rather just how the controls affect the movement, the controls themselves are fine. More acceleration at the start of a move would help it not feel so much like an ice rink maybe.

Aside from controls/movement - My character had a tendency to just walk diagonally on 2 wheels which made movement impossible without resetting position. I also found that turning under high speed sometimes just puts you into a spin, this happens a lot trying to avoid the police.

Great concept and execution, had fun playing it!

Jesaouf VI by frnknstn 2019-10-08T21:36:02Z ♥ 1

This is like a fever dream. Absolutely hilarious. When the Level 2 text popped up I busted out laughing, it's just so absurd. The juxtaposition of so much jesus imagery and then just random angry birds and clip art is great.

I thought the gameplay was actually pretty good, I don't like bullet hells generally but this was pretty fun.

I loved the DOOM style health indicator where your halo gets smaller with each hit, classic. Music was pretty lit too.

One criticism: the heartbeat sound when you get down to one life is really loud, took me a moment to figure out what the noise was.

Also very cool you wrote the engine from scratch, don't see that very much!

Wandering Soul by negator2vc 2019-10-08T20:45:12Z ♥ 2

Style is great! I love the aesthetics and the creepy music and art. I had the same issue where when I died I would remain the battle screen and not be able to do anything. Oddly enough, you can still kill the enemy that kills you after you're dead. Is there something special that happens if you make it through every encounter? Would be really challenging in its current state but I'm curious! I think the non-recoverable health through encounters is a nifty mechanic.

Hungry Ghost by printablealice 2019-10-08T20:35:06Z ♥ 0

The controls are pretty strange but once I figured it out it was pretty cool! Could have a lot of potential with the interesting mechanics. I found that jumping on the bugs for a horizontal obstacle is pretty hard, you kinda have to just go up enough that you can fall sideways far enough to pass the obstacle. I think more could be done with the swapping between worlds, it's a pretty cool mechanic.

I also found if you just hold jump you can ride the bugs sideways across the ceiling if you go slow enough.

Jared's Fresh Start by DrCheetos 2019-10-08T20:25:14Z ♥ 1

Hell yeah! This is super cool and I really want to try out local coop as soon as I've got someone else around. The weapon upgrade system is pretty cool, but I think it could be diversified. Like instead of just upgrading damage on everything (what it seems like it does if I'm not mistaken) it could make the shotgun shoot more pellets, give guns more starting ammo, increase fire rate on pistol, etc. Extra sound effects would be nice too, like one for breaking the weapon crates. Overall it felt like it had a nice balance, I almost got myself killed trying to use the RPG. Somehow the upgrade menu will let you go negative on money but I haven't really figured out why. I think they subtract more than they say and only check what the displayed cost is or something but I didn't mess with it too much. The graphics were pretty killer, I loved the lighting effects from the flashlight.

Pebble the Mossy Stone by Spencer_GameDev 2019-10-08T20:06:21Z ♥ 0

I'm stuck on the second level, not sure if that's my own fault or not. Seems unfinished (or I'm just bad?) so I'll just comment on what I did see - The intro sequence was pretty cool! I wasn't expecting that. I like the art and the music was a nice touch. Is there a way to kill the hopping slime on the second level and take his jump ability? I was mashing all my keys trying to figure out if I was missing a control.

Broke Bounty Hunter by That2D 2019-10-08T19:58:29Z ♥ 1

Cool game! I was totally ready to move onto the next area and get some harder enemies, bigger guns, ship upgrades etc. I think it's got a lot of potential for a 3d space bullet hell.

Some criticisms: - You've gotta fly around quite a bit just finding enemies, would be cool to have the enemy density increase towards the edge of the area. - Adding purchasable upgrades like a shotgun spread or having multiple tiers of upgrades would be cool. Like if you could purchase the fire rate upgrade multiple times and it gets more expensive each time.

I love that you took the time to do some voice acting. It always helps to get experience with that kind of thing and I feel like it takes some courage to throw your own voice onto projects. Super cool, had fun with it.

Put the Haunt in this House by Crimsoneer 2019-10-08T19:21:28Z ♥ 1

Super fun! This is really similar to a game called Little Alchemy where you drag ingredients around to make new things. When we made our little witch game we were thinking in the same vein! It would be cool to have more rooms, or to be a Witch Interior Designer and fill other people's homes with equally creepy friends.

Ignis Universia: Eternal Sister Saga by arzi 2019-10-08T19:03:06Z ♥ 6

I was chuckling through the whole thing. The ending hit a little too close to home about LD sequels though. The game is well thought out and actually takes some thought to get through the battles. I was also admiring the artwork through the whole thing, very cool. The credit music is a downright slapsterpiece.

One minute criticism: The defend ability should have an animation that plays for all the characters on the team like the heal ability so the player gets a visual clarification that it's a party effect. At first I thought the defend ability only affected the one character.

Absolutely great work, I love when LD games are so good I feel like I have to finish them.

When Nothing Came by velvetlobster 2019-10-08T18:36:45Z ♥ 3

@terribly-awesome-games put it better than I could. A truly outstanding project. I've never been into poetry of any kind, but this left me wanting so much more. I'm going to have to go back through to try to find the extra stuff. I knew I could click on words but not that I could move them around.

Aside from being a bit confused on what to do at first, I didn't really find much to criticize. It felt super polished. The word placement was such a nice touch, it gave me mega Shel Silverstein vibes.

Oracle Pine by Swanijam 2019-10-08T18:21:06Z ♥ 3

Wow this was outstanding. Felt very polished and the graphics are one-of-a-kind, I really dig 'em. Was a little confused at first until I figured out that the Oracle Pine will show you when you get something correct.

Only bug I found was that when you're holding something, it collides with other stuff in the scene (namely the altar) which is kinda weird, but definitely not gamebreaking or anything.

I really liked needing to both rotate and change an object's state to complete the puzzles. I want more!

Blind by ukirain 2019-10-08T00:08:32Z ♥ 1

Pretty cool game. Missing translations made it a bit hard to follow, but that's forgivable considering there are translations at all. The art style is creepy (which I love), and so is the whole tone of the game from what I gathered. I got stuck not very far into it trying to give the shopkeeper the red bottle. I couldn't figure out how to interact with anything. Are there controls I might be missing?

Keep Dreaming Joshua by soyrandom 2019-10-07T23:39:47Z ♥ 3

I have no idea what you're supposed to do on the bloody pipes puzzle. I could've sworn I had a valid solution but kept turning them and eventually got it. Pretty fun, cool idea with the "minigames". Not sure if it was supposed to be sad or funny or disturbing but I found it all three.

Almost forgot about the xylophone puzzle: I think it doesn't matter how fast you click them, just that they're in the right order, but it's really hard to tell where the "start" of the sequence is. Maybe that's the point.

ClockFall by lzklein 2019-10-07T23:27:45Z ♥ 1

Interesting game. Looks like a sort of bullet hell that could be pretty fun if it was fleshed out. I was expecting to beat all the enemies on the first platform and fall to a new one with different enemies but I think they just keep respawning. Some more enemies, a health system, and some more weapons and stuff would make this pretty fun.

Lucifer's Rise by hydrate 2019-10-07T23:21:18Z ♥ 3

Played the Windows build. Overall great game, the movement is pretty buggy which detracts a lot from a platformer. I think you shouldn't be able to die, but there should be a larger penalty for getting hit. As it is, if you have any amount of money you can pretty much run through the enemies because 2% isn't much of a hit. Artwork is super good. It's cool that the platformer mechanics change in each area.

Jimbo's Ten Gallon Jamboree by fizzyjoe908 2019-10-07T23:01:59Z ♥ 1

Absolutely amazing. Great artstyle, unique idea, and combat is super fun. I love wandering around trying to find the different items to unlock areas.

One bug I found is that moving from the first area to the second makes the camera spaz out when you move.

Are you there? by limered 2019-10-07T22:58:49Z ♥ 2

Great idea, literally "start with nothing". The art is unique and fits the overall tone along with the music. Some balancing stuff, megahit enemies tend to just 1-hit you. Personally I like the way the AI works in response to your movements.