@catie-jo Woah! Thanks for taking the time to write so much feedback, much appreciated!
- Interesting, what browser are you using? On Chrome the font appears correctly (at least for me). - I agree, if we continue work on this then Petunia will end up somewhere else or turn into multiple NPCs that you sell different potions to. - At one point Petunia would give you a "Thanks!" bubble after selling something to her. Her dialog interaction is actually written differently from other NPCs since she doubles as an "interactable" like the cauldron and she ended up getting her dialog broken a few hours before deadline. I fixed it for the most part but forgot about the feedback bubble for selling something. She needs a bit of TLC to fix her dialog bubbles not showing up correctly if you're already standing in her area and put something in your hand to sell too. - I agree the music tracks loop pretty quick. If we keep working on it we'd probably add some length to them and make more tracks that swap in when you go to different areas so it doesn't get so repetitive. - Sound effects are a great idea! - Ya the cauldron was also my work before I totally understood the UI system in Godot Engine. That ingredient box definitely needs to be cleaned up. I think it ought to have the same cool scroll texture as the dialog boxes too. - Hahaha ya I mentioned dialogs getting broken, the guy had dialog at one point and we totally blanked on fixing it before the deadline. - A lot of other players mentioned in their feedback that the crafting system was pretty tedious too. I posted some thoughts on how to fix that in other comments, but basically having the menu be context sensitive to whatever you're standing next to would solve a lot of the clunkiness.
And since you took so much time to write all that feedback I'll write some more on our original ideas. - We wanted to have a lot more NPCs that would unlock different ingredients on the map or give you potion recipes but time constraint just didn't allow for it. Would have added a lot more depth to the game overall. - It's actually possible (or at least should be) to drink the potions, but they all just flash the screen, we ran out of time to actually add effects to them or give other NPCs interactions with them. One idea we had; we thought it would be funny if after drinking a Potion of Toadspeak, you go back to the toad you speak to in English at the beginning and he just says "Ribbit!" - The potion progression definitely needs a balance. To get to the final potion it requires a lot more elderberries and mushrooms than any other raw ingredient because I used the Potion of Minor Stomach Aches as an ingredient in too many recipes. Some players have reported that they can't actually reach the last potion because they run out of elderberries. I think there might be a difference in the random gen between desktop and web builds
Thanks again for all the valuable feedback! We really appreciate the time you took to play and review our game.
edit: I just realized you're the FairyTiles dev, I LOVED it!