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Vaccinator
Vaccinator
By niterich
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 570 | 3.38 | 24 | |
| Fun | 532 | 3.27 | 24 | |
| Innovation | 267 | 3.61 | 24 | |
| Theme | 147 | 4.06 | 24 | |
| Graphics | 520 | 3.45 | 24 | |
| Audio | 141 | 3.72 | 24 | |
Comments
west
2020-04-20 16:08
i liked the controls however it takes quite a bit taking used to
it took a while to figure out how the map worked and aiming was a bit hard from far away.
that being said i enjoyed playing it once you figure out your orientation and where things are the game is alot of fun!
niterich
2020-04-20 17:13
@west Thanks for the feedback! I myself had troubles orienting myself, that's why I hastily added a white spine to orient from front to back (upon reflection, different coloured organs would probably be more effective... oh well)
a-312
2020-04-20 20:54
Does Gamepad are supported ? Only left joystick on gamepad works (to replace wasd but I doesn't have w & e)
~~It was funny to try to fire with a joystick, I got a laser :sweat_smile:~~
gull (9).gif
niterich
2020-04-20 23:44
@a-312 I'm afraid my game was only designed with QWERTY keyboard + mouse input in mind. At least you got a pretty hilarious bug out of it!
Quite a fun little shooter. I liked the concept of defending the organs, and I thought the design of the whole area was well done, and the aesthetic of the game was great. I personally found the controls to be unintuitive, I kept hitting Q and E expecting to roll, at least the beginning. Overall I did not find move up and down to be that helpful as controls, my instinct was always to just aim up and move forward. Once I got the hang of the controls moving around felt nicely fluid. Nicely Done!
niterich
2020-04-21 18:32
@smilewood Thanks for the feedback! I figured people would find moving to be more helpful than rolling, so I based the controls on Unity's camera fly-through mode. I'll keep that in mind when I come back to this kind of control scheme!
banzi
2020-04-21 20:07
An interesting game. I think that the concept of flying inside someones interal organs is quite unique :D.
It was hard to to shoot, I wasn't sure where I am shooting and if I am hitting something or not. What I was also missing what made the flying bit weird at the start was some top and bottom. Maybe if it would be somehow better explained where it the player's head / bottom?
Anyway qute interesting game and works well with the sound and effects. Well done!
rand-dev
2020-04-22 15:42
Neat little game. The gameplay is enjoyable and the decision to show the controls on screen once you start make it more acessible.
gwinnell
2020-04-22 20:45
Love the 6DOF controls, the music, and it fits the theme very well! Is there a win condition? My only negative with the game is I couldn't orient myself very well to see which organ to go to which was being attacked. I know you've said different organ colours is a solution, but putting the player position on the "body" minimap would work too. May also concentrate on 'game feel' in your next game, I guess I also couldn't tell when my bullets were hitting the enemies - hit particles, a flash effect or a simple scale/tween on the object would have worked well. Hope that helps!
niterich
2020-04-22 23:37
@gwinnell Thank you for the feedback! No, unfortunately I didn't get around to adding a proper win condition, so I guess you just have to take solace in how long you survive each time. I did try to improve my gamefeel for this jam, but it seems like I still have a ways to go! For what it's worth, there are hit particles, they're just the same as the player's so they're hard to see.
Long time no see. i really dont know what i should say but great job it felt really responsive not like my games with a little bit of squish
bajtix
2020-04-28 08:47
I like to do barrel
It is fun little game.
Descent meets Body Wars, cool! Great job for compo! I wish I had more indication that my shots were actually hitting the virii but that's a small complaint on an otherwise great compo game. good job
The flying was super fun! I think if you just added a high score and better assets, this would be so addicting to play :D
ididgame
2020-05-06 06:35
hell yeah a 6dof shooter, now theres an underrepresented genre in gamejams gameplay is fun and combined with the catchy bgm it kept me playing for quite a while upping player shot speed a bit or decoupling them from player speed might have been good since its hard to hit enemies at a distance and while strafing, thats not a dealbreaker for me though since i enjoy the 6dof movement
It was fun zooming around, and I liked the music. I couldn't quite figure out what I was supposed to shoot at... but I did like flying. I think I just shot a bunch of organs instead. :grimacing:
This was fun! The flying controls felt great, and I really liked your take on the theme! The audio, specifically the music, was fantastic as well. Great job!