FoonLudum Dare ExplorerLD42 → Give Me Space

Give Me Space

By annoyedcactus

View on ldjam.com

CategoryRankScoreCount
Overall6452.7924
Fun6402.5924
Innovation3673.1824
Theme3103.6524
Graphics4692.9724
Audio3073.0024
Humor1233.1620
Mood4092.8421

Comments

adonisdevs 2018-08-13 02:01

Hehe, space puns are the best! For some reason the game wasn't working quite right, or maybe I was doing it wrong, but the soundtrack kept me entertained, as well as the little descriptions for each of the planets :)

krp 2018-08-13 02:03

Game is broken. A written tutorial would be useful. I am not rating for this reason.

annoyedcactus 2018-08-13 02:04

@adonisdevs If the moons/planets weren't showing up in the window, it was probably an issue with the mouse input. If you'd like to play it, try moving your mouse to the sun after clicking the planet/moon description.

ramanujo 2018-08-13 02:08

Nicely done artwork and music, and the concept is quite clever, I like it! I was having a little trouble understanding how to play and making sense of the actual gameplay. It felt like it was a bit more of a guessing game, so maybe some more direction or information would help on that front. Well done

annoyedcactus 2018-08-13 02:19

@krp I've added a written tutorial to the itch.io page. If the issue is not resolved by that, would you mind telling me the problem? I'd like to fix up any bugs. Thanks!

annoyedcactus 2018-08-13 02:32

@ramanujo I added a written tutorial on the itch page, hopefully that's helpful. Thanks for playing!

bigjigglyproductions 2018-08-13 08:57

Was confused about what to do but eventually got the hang of it. The placing was a bit buggy, overall it's okay, with time and a bit mor epolish, it could've been really entertaining.

edmanbosch 2018-08-14 01:02

pretty interesting game, I really like how each planet has their own kinda of "personalty" which reflects on how they work. however I did notice a distinct lack of sound (aside from music), and the planets don't really align all that well with the mouse. also the collision areas seem way too unforgiving, and I find it a bit odd that moons continue to orbit even when placing a planet.

panda 2018-08-16 03:45

I tried playing the web version, but it didn't work. I would click on the right, and then nothing happens. I can click a few times, and then it says I lost.

The game is also too big to fit on the screen, so I have to scroll to see the text. And then pressing space scrolls the web page instead of advancing in the game. I'd recommend using a smaller window so it fits on everyone's screen.

wfmg 2018-08-16 07:58

The game is fun, but it is limited by the cursor orbiting mechanic. It's rather confusing trying to get moons and planets placed. That said, the premise is good, and it is loyal to the theme.

The music itself is pretty good, but it gets a bit annoying when it restarts every time a new scene is loaded.

annoyedcactus 2018-08-17 01:12

@panda this was caused by a bug with the mouse tracking system. But a more stable version is now up on itsch, if you'd like to give ita second chance.

victor-c 2018-08-18 18:53

Hi good game i left a 5 STAR RATEING please rate our game too ! https://ldjam.com/events/ludum-dare/42/cubi-cat

Sketch (7).png

norris-eldridge 2018-08-18 19:20

So I like this game's concept but I think it was a little hard to play. The planets we always very offset to where my mouse was and I'm not sure if that's intended. I also think that there was a little bit of lack of polish. I played the the web version of this game so maybe this was only a problem for the web but an example of this was that on the home page, the c in credits was off the screen. Overall, again I liked the concept but I think it could have used a little more time to really make it shine.

haberworks 2018-08-18 20:15

cool concept! i really liked how i place the orbiters affects their orbit and would love to see this explored even more - the objective was fun and challenging. i realized that if i place orbiters just off screen i can just keep stacking them out there.

megalink 2018-08-18 20:44

Very nice game! Concept is extremely original and innovative. I think that planets orbit too fast, and it would be helpful if you dropped the planet at the mouse position instead of there being a large vertical offset. Music was simple and effective. Great job! :)

dk5000p 2018-08-18 20:45

I think it may have been from playing the browser version but I did enjoy the artwork and the music was nice. I think if you posted a quick walkthrough video it would help users know how to play it. I enjoyed the personalities the planets had.

schizoid2k 2018-08-18 23:14

Nice retro art and audio. I have to admit, I was a bit confused with what I had to do at first, but after playing a few games, I believe I got it.

cydouzo 2018-08-18 23:39

Spent too much time trying to understand the meaning of your gameplay. I felt like it was really an original and fun concept, but I just didn't understand how to play it. Please make a more detailed tutorial if you're gonna do a really original game, or at least explain your concept on the Ludum Dare page if you don't have time for an in-game tutorial. And I would like to know which ones of my planets collided when I gameover: most of the time I can't see which ones are colliding since they are way too fast.

Overall, the music, art and chara design was fun.

cptalbertwesker 2018-08-29 17:25

What a fantastic concept! Absolutely love it, the art was super cute and the audio was very fitting! I did find it very hard to get the planets to not collide! Brilliant idea for the theme!!

annoyedcactus 2018-08-30 02:37

@cptalbertwesker I'm glad you enjoyed the game!

incobalt 2018-08-30 05:21

I liked the idea, but I think things needed to slow down for me to make any real decisions here. Most of the time, I was faced with planets and moons whipping about with no way to see them. I was playing the web version, and my cursor was clearly not where the planet placing was happening (having dealt with weird offset cursor issues in multiple resolutions on another project, I can absolutely sympathize with any frustrations related to this). I like orbit games (I made one a few Dares ago) so I can appreciate the math that goes into this :) The planets were also very expressive, which was great! The music could have used a bit more variation, but it was there at least.