Played this a few times. Notes: - My first game, my hand was all low cards and so I lost very quickly when I hit a card that was a suit I just didn't have. - The King of Diamonds seemed very powerful to have, because I could use that to clear any Hearts and just keep it in my hand and keep drawing new cards. - I don't understand why cards in your hand don't get added to your final score when you get through the deck. I think it would make more sense to have them count extra, because they're unused resources. E.g. a game where you finish with 8 cards in hand should be scored higher than a game where you finish with 3 cards in hand.
I really enjoyed this, especially the ability to peek onto the floor below to decide where to jump down! My one complaint would be, I felt it was a bit easy to accidentally drill when I was moving around.
I love the aesthetic and enjoyed playing this, but I never really felt like I was making meaningful decisions - there was always a clear and correct best way to use the cards in my hand. Maybe an expanded version would have some effects that create/expend some resource, like money?
It seems like only one clue is ever given per person, even across multiple palythroughs - I think it would be interesting to have different clues for the same person.
I found the controls a bit tricky because I needed a hand to move left/right, a hand to move the mouse, and a hand to jump. It would have been helpful to have W jump in addition to Space.
I'm a sucker for upgrade-based games, but I felt a bit frustrated that you can play this one "perfectly" and lose a round because you run out of energy instead of because you didn't play right, if that makes sense.
LD48 — Deeper and deeper (11)
Deeper Into The Boundless Gloom by AdmiralSpaceKraken 2021-05-03T18:41:24Z ♥ 0
I enjoyed this! After three rounds, I got offered the same pact on the left and on the right, which might be a bug?
I also felt like it might have been interesting for levels to have walls, and maybe a few specific visible enemy spawn points, so I could strategize.
Grafa by unpronounceable 2021-04-26T19:34:14Z ♥ 1
Played this a few times. Notes: - My first game, my hand was all low cards and so I lost very quickly when I hit a card that was a suit I just didn't have. - The King of Diamonds seemed very powerful to have, because I could use that to clear any Hearts and just keep it in my hand and keep drawing new cards. - I don't understand why cards in your hand don't get added to your final score when you get through the deck. I think it would make more sense to have them count extra, because they're unused resources. E.g. a game where you finish with 8 cards in hand should be scored higher than a game where you finish with 3 cards in hand.
Dwarven Surveyor by Jimbly 2021-04-26T19:21:58Z ♥ 1
I really enjoyed this, especially the ability to peek onto the floor below to decide where to jump down! My one complaint would be, I felt it was a bit easy to accidentally drill when I was moving around.
Deep Cover by Liam 2021-04-26T15:36:36Z ♥ 1
I love the aesthetic and enjoyed playing this, but I never really felt like I was making meaningful decisions - there was always a clear and correct best way to use the cards in my hand. Maybe an expanded version would have some effects that create/expend some resource, like money?
acro bat by PaperAeroplane555 2021-04-26T14:47:10Z ♥ 2
I liked the graphics! I agree that jumping is a bit confusing; the first jump happens on key push and the second jump happens on key release
Shleep by drewstillwell 2021-04-26T03:23:48Z ♥ 3
I enjoyed the player character changing suddenly while off-screen.
Someone's Missing... by Erik Bermudez 2021-04-26T03:18:57Z ♥ 1
It seems like only one clue is ever given per person, even across multiple palythroughs - I think it would be interesting to have different clues for the same person.
Rock Troll Loo by Flightless 2021-04-26T03:14:53Z ♥ 0
I found the controls a bit tricky because I needed a hand to move left/right, a hand to move the mouse, and a hand to jump. It would have been helpful to have W jump in addition to Space.
Hell's Gift Shop by CmdrApollo 2021-04-26T03:05:39Z ♥ 2
I'm a sucker for upgrade-based games, but I felt a bit frustrated that you can play this one "perfectly" and lose a round because you run out of energy instead of because you didn't play right, if that makes sense.
Asteroid Mining Operations by glcoder 2021-04-26T02:57:14Z ♥ 1
I wasn't sure if there was some way to play this better/worse than just drilling at random.
Physics Breaking Boxes by Temulgeh 2021-04-26T02:41:29Z ♥ 0
I liked the idea of a Sokoban-type game where the same blocks are reused! I don't believe I've seen that particular element before.