ethanthopkins 2021-04-27 02:35
ok fish people were actually pretty scary though. I wish there was some way that you could keep track of how many valves you had left. like a number count or something on screen.
Foon → Ludum Dare Explorer → LD48 → Barochamber
By qviguier, ourten, mantal and Gabeernie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1341 | 3.27 | 26 | |
| Fun | 1435 | 2.97 | 26 | |
| Innovation | 1264 | 2.95 | 25 | |
| Theme | 1548 | 3.06 | 25 | |
| Graphics | 870 | 3.72 | 27 | |
| Audio | 517 | 3.62 | 26 | |
| Mood | 422 | 3.87 | 26 |
ok fish people were actually pretty scary though. I wish there was some way that you could keep track of how many valves you had left. like a number count or something on screen.
Nice work! - Definitely found it too difficult/impossible to complete! - Enjoyed jumping out of bounds! - Really enjoyed the vibe and graphics - fish people and lighting were fantastic/terrifying! Well done team!
A fun little game. I could not finish it, too, because the fish people were all in my face and killing them was too oxygen expensive. But the idea was cool.
NICE! Reminds me of dead space a little. i loved that game. fish people are sort of hard to hit and do cost a bunch of oxygen but very well done.
Nice concept but I couldnt actually beat the game, the enemies were too tough and hitting them didnt seem to work much, the enemy path finding needed some work and the option to press jump just seems un-necessary, especially because you could just jump out of the map.
I like the enviroment you created, is creepy and it actually makes me want to go for more but damn killing those basterds are relly annoying xD Also i dont know if this is what you wanted but when you jump you go to out of the map and that happened too many times xD
It's a little too dark to see what the level looks like, and too hard to tell if you're having any effect on the hostiles. The jump also doesn't seem to have any purpose except to fall out of the level.
But all that said, the vibes were great and surprisingly intricate. The pressure of checking the oxygen meter and weighing whether or not I can afford to fight really came across, and the visuals had a great juxtaposition of cute little dudes against a dingy monster-filled sewer. I don't think I'm explaining myself well, but it hit me in just the right way.
Usually i dont like "dark" game, but this its good ! nice job
Really, nice work. Cool location and its really hard game
Liked the setting but I found it really hard to land hits on the enemies. Good overall.
Fun! I liked the spooky lighting, the weird fish people and the creepy music. I didn't realize that hitting the fish people consumed oxygen until I read the comments—I should have paid more attention! It does seem really hard to beat the game, though. I wish there were some way to regenerate oxygen. Maybe there is and I missed it.
There is a fun idea in here with solid presentation, even if it is rough around the edges. The general gameplay concept seemed to be centered around trying to pick your battles properly and it would have desperately needed an additional mechanic to generate some depth (pun intended). The visuals were quite good and fit the general vibe of the game and the soundscape was also good. Good job for making the game!
funny concept with smooth animations and gameplay. Got a bit repetitive fairly quick though.
The game is awesome, however unlikely an approach to the theme of jam in my opinion and too dark level perhaps by design. Great job!
There is a nice find-and-collect (or find-and-repair, rather) kind of game hidden in this project. I found it too difficult to the extent that I could not even remotely finish the level. Jumping around, ideally not out of the level, helped a bit with evading the Fishpeople but ultimately they always got me. They be evil!
The presentation, nevertheless, was great. The long fish faces and moody light setup blend well together with the bassy backing tracks.
I overall like the visuals and the music. The gameplay idea is also pretty good. The fight felt a bit unfinished, and it was a bit difficult to see how I was suppose to hit the monsters. But overall an okay little jam game.
The graphics are great, it really sets the mood. The combat was super difficult and the enemies were scary.
Nice work. In my opinion there's a little lack of feedback specially for the damages, and the pathfinding could be better (the monsters were stuck at doors and under platforms). Music and graphics push us into a good dark ambiance! Well done !
Your game has well-designed graphics and a cool sound. I think the gameplay is simple and functional and that's a good thing. However, I don't know if I was able to enjoy the whole experience of the game. As much as I activated the 4 valves, I was unable to get off on another floor (if there is more than one floor). One time I tried it, I fell into a hole and died and the other time I just fell and the main menu was loaded. Anyway, I see that it was a well-produced game. Congratulations.
I like the lighting, the graphics and the mood. The fish people were quite hard to evade and I once died while it hit me through a wall. All in all a cool game.
I died about 12 times before I got all 4 drainage valves then fell down the elevator shaft? Haha wasn't sure if I completed the game or what because it went back to the home screen. Nice work though the aesthetic was very cool!
Great mood, loved the use of shadows. I struggled with the combat until I finally got how to kill the enemies, you got quite a lot in time although the game feels a bit unfinished maybe due to the amount of stuff you needed for making the base idea of the game work. With that said, I enjoyed it, found no bugs and thought the camera choice was quite smart!.