Nail It Deep! by one-seed-fruit 2021-05-09T04:06:59Z
Really fun! If there's some kind of unit for "units of fun created per time taken to create it" then you have a lot of those units. My hammer was going so fast!
Foon → Ludum Dare Explorer → Users → EllenBJohnson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Sonder (a story) | jam | 318 | 3.89 | 3.19 | 3.47 | 3.65 | 4.42 | 4.32 | 2.77 | 4.45 |
Really fun! If there's some kind of unit for "units of fun created per time taken to create it" then you have a lot of those units. My hammer was going so fast!
So simple, but so fun! The music was perfect for the gameplay.
I love this take on the theme! The art style was warm and inviting, and the music was perfect. I'd definitely enjoy playing this further, if you were to build it out a bit more. One suggestion I have is (if you do build onto it more) to have less exposition at the beginning and let the player get into the gameplay faster. It would be cool to see if the player could shape the narrative through the words they select and the poetry they write.
It was relaxing to play this. I liked the premise and the interface. The lightning bolts were a nice touch, adding a little bit of danger. "Ghost" form was pretty cool!
What a treat! The dialog and voice acting were SUPERB. I'm impressed. It must have taken a lot of coordination and talent to pull off this gem in a weekend. Congrats!
EDIT: 8 days later and I still haven't beaten it!
Fun! I liked the spooky lighting, the weird fish people and the creepy music. I didn't realize that hitting the fish people consumed oxygen until I read the comments—I should have paid more attention! It does seem really hard to beat the game, though. I wish there were some way to regenerate oxygen. Maybe there is and I missed it.
Fun concept! I agree with others that it needs a bit of polish, but with one or two tweaks I think this could be a gold nugget. Perhaps in your next version, have the junk start flying by much more slowly at least until the player gets the hang of the controls.
Oh my goodness, what a great entry! I love the take on the theme and I *especially* like the squishy fungal sound effects. It kind of reminds me of SimAnt, a game which I adored. Others have mentioned that it was perhaps too easy, but I appreciated that—difficulty seems to be tough to nail down in a game jam, and IMO, it's better to make the game on the easy side so that people can experience the whole thing. If you were to take it further and make it more difficult, I'd definitely play it again!
EDIT: Lo and behold, there's the post-jam build with hard mode added! Yaaay
I loved the ending! I don't want to type it on here because spoilers, but it was great. Reminds me a bit of Alto's Adventure (mobile) but personally I prefer being a rock.
A very cool concept and great job for a jam! I liked being placed in the role of the spacecraft computer. I'd definitely play this again if you were to take it further along the lines of the comments you've made above.
This one was tough for me but I liked the concept and theme. I liked running around inside a cat, but I quickly became overwhelmed by white blood cells.
I really like these graphics! It felt very nostalgic for me. I like where this seemed to be going with the theme—getting trapped deeper & deeper in a lie. One thing that I found confusing was that it seems like the game wasn't sure whether it wanted to be a story game with some action-adventure gameplay or an action-adventure game with some story weaved in. Maybe if it were built out a bit further that would become clear? Anyway, thanks for making this lil' guy!
I loved it! The hazard critters are so cute. I liked finding the hidden chests and gold bars. I enjoyed all the different enemy behaviors, and the music. I especially liked that my adorable cube character *gasped* whenever I had a close call with a critter. I got pretty good at dodging jellyfish but the shark got me in the end...she's fast!
Once I figured it out, I had a lot of fun with it. Definitely needed to run the game in full screen on Chrome! When I didn't run it full screen, the UI elements were layered on top of each other.
Looks amazing! I couldn't get it to work, though. The mouse clicks wouldn't place ingredients for me.
Really cool concept! I'd play more for sure. The writing made me laugh. "I am sooo tired!" he said *sexily*.