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Call The Abyss
Call The Abyss
By peter-el-panda, zyntist and Rajsa
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1033 | 3.13 | 32 | |
| Fun | 820 | 3.20 | 32 | |
| Innovation | 1054 | 2.78 | 32 | |
| Theme | 591 | 3.66 | 32 | |
| Graphics | 828 | 3.33 | 32 | |
| Audio | 658 | 3.01 | 32 | |
| Humor | 876 | 2.51 | 31 | |
| Mood | 1009 | 3.05 | 32 | |
Comments
Hey buddy, I'm now eating while playing your game. It's a real challenge not to choke on my food laughing. Your game is fantastic – the difficulty is spot-on and it all comes together so well. Looks like our team has loads to learn from you. Cheers to that, my friend.
We are very glad to read that! This weekend has been both exhausting and fun... Cheers!
zyntist
2024-04-16 20:20
Thank you very much @drgcandle!! This is our first of many jams for sure. Hope you had fun and you and your team reach a well deserved high spot on the top of this jam ;)
2024-04-16 21:39
Super fun! Loved the death animation lol. Wasn't quite sure if the blood drop items were supposed to heal me? But minor things aside, cute game
Very cool first game!
Here are my first impressions, hope they are helpful.
1) You should let the player read the instructions on the floor in peace. Not spawning enemies immediatly :)
2) Make colliders more fair for the player, to not frustrate them. For example it should be possible to walk behind the lanterns. Also don't let the player get stuck in corners.
3) Maybe add a summon, that is always possible (maybe a weak monster with cooldown). I was confused at first, because left click didn't summon anything. Until I understood, that I had to collect resources first!
4) I think the summons need a bit more fine tuning. They seem pretty weak and often have problems attacking the enemies properly (going after the wrong target, just hitting the air, running away). It seemed to me, that it was more efficient to just run away from the enemies instead of fighting them. ;)
I think this game could be really fun, if you fine tune it a bit more. Good job so far! Keep it up. Also I really liked the graphics and animations.
zyntist
2024-04-16 22:48
Thanks for your comments guys, you are absolutely right. We'll take them into account and implement many of them asap, stay tuned!
@stefan-funke thanks for those constructive points! We agree 100%, most of these things weren't addressed due to time constrain and maybe overscoping. We submitted 2 minutes before the deadline, hope we revisit the development soon enough! Thanks for your valuable insights!
This is good! I do think it could use some tuning, especially towards the early game where it's hard to get a good horde going. Also, this might be a "me" thing, but Q and E to change summon selection felt _really_ awkward. I kept wanting to use the mouse scroll wheel! Really great job though - you got a ton done in a short amount of time!
josion
2024-04-18 02:17
The game's got a really charming feel to it, and I can definitely see the potential! Keep up the awesome work, looking forward to seeing where you take it next.
pigeonic
2024-04-18 11:11
This is a pretty fun game! It took me a bit to understand exactly what I was supposed to do, having a grace period at the start to get used to it could help. You could also have it to choose the summons on click as well rather than having to q - e your way all the time. Good job!
I do like the idea, but you just went a little off with the execution. It takes way too many resources to spawn a single monster, and they die quite fast if you're not careful. Being able to place them anywhere is a nice idea, but in that case they shouldn't be able to get stuck on a tree. Because that can cause them to move out of position, which is annoying. I think it's cool you got so many different types of enemies!
WoW. Its a good game. The resource collection and the sumoning mechanic is good. I needed a litle time to find out witch resource is witch but is my bad :sweat_smile:
kanity
2024-04-19 17:17
I thought the way of showing tutorial as graffiti on the road is really cool :)
I like the unusual gameplay where I have to move keeping in mind the placement of minion to make them fight the enemies, while I have to collect items with MC. That makes it more interesting and makes you more concentrated on the game.
The art of minions and UI were really pretty. It was fun trying summoning different types of minions! ^^
It's nice to have a switch of night and day too, however I would expect night to be longer and maybe bring different resources?
Pretty cool game, and fun too ^^ A bit hard as there are soooo many enemies VS us not having that many resources >_<
survivor.jpg
Untitled.png
GOTTEM
I need to regroup and reformulate my strategy, but I'm tempted to come back and try to get through more than 6 waves, haha ;) great job on this, team! Thank you @zyntist for sharing this with me <3
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=03h40m58s)
Lumberjack + totems OP change my mind :sunglasses:
@coleslaughter that was a funny compo you were using on your stream! Thanks for sharing!