nicolasjl9 2023-10-03 01:40
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Foon → Ludum Dare Explorer → LD54 → Cosmic Cafe Crisis
By simbishy, vanillz and AeroMech
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1079 | 2.78 | 23 | |
| Fun | 1119 | 2.31 | 23 | |
| Innovation | 1106 | 2.31 | 23 | |
| Theme | 938 | 3.04 | 23 | |
| Graphics | 262 | 4.11 | 23 | |
| Audio | 560 | 3.10 | 22 | |
| Humor | 677 | 2.66 | 23 | |
| Mood | 984 | 2.81 | 23 |
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Nice graphics, like that you have made the code monkey tutorial your own :thumbsup:
@phillip-scott Thanks for the kind words! The code monkey tutorial is the only content I've watched around Unity dev (had to pick it up quickly in time to skill-up for this jam!) We planned to adapt it to whatever theme we got :D Had a lot of fun extending what he taught to add some cool novel features <3
Nice game! Reminded me of overcooked, but harder. I've managed to make only one burger before timeout. Also I sometimes confused "F" and "space"
@alexascher Thank you! :heart: It's an accomplishment to have made a single confusion burger at all! Really lives up to its name lol
The visuals are super cute, and I love music and sound effects, they really fit the atmosphere of the game ^^ Overall it reminded me of Overcooked and I wasn't very good at Overcooked either xD I was a bit confused here trying to figure out how to prepare a meal. And maybe it's because I played on page and didn't download, but the screen cuts off right over customers' heads so I kinda have no idea what they want? >_< Lastly, I think the idea with stations being destroyed as you are in space and like asteroids or sth hits them is really cool! :)
@kanity :heart: Thank you! Re. the UI scaling: I'm still not very clear on how to correctly setup camera rendering, and especially UI scaling, for different aspect ratios! :dizzy_face: Still have some learning to do in this area. We hoped that the pause screen showing the burger recipe would help, but it's still a difficult recipe to execute haha
@vanillz I reckon that's why it's called confusion burger xD
I had fun here. It's a casual game, a quick round and the kitchen is gone. Customers couldn't have been angrier. Through trial and error I tried to do something but guess what? I couldn't do anything lol. The falling rocks were a lot of fun, everything was very chaotic and cramped. Very well polished graphically. Just confused to understand what to do. I could start with simple things like juice and get more difficult...
Cool art style. Its a bit hard for me to understand whats going on and what I was supposed to do. I saw the aliens, I gave them a dish but nothing happened. I have never played a game like this so for players like me a tutorial is pretty much mandatory. Also a bit more visual feedback on what is the correct thing to do and what is not the correct thing to do.
Graphics were great! i love the artstyle and the audio was very good, gameplay wise i was a little lost lol, i feel like a tutorial would have made this game realllly good! i do really like the concept!
Looks nice! didn't figure out how to prepare a complete meal
@m0zrat ty! We realised we made the game waaay harder than anticipated towards the end of the jam haha. Lessons learned for next time :)
@crain ty for your feedback! Definitely, I think we made the difficulty high enough that it warranted a tutorial, but we only kinda realised that towards the end of the jam.
@glennverheij ty for the detailed feedback! Definitely I think balancing gameplay was something we found hard. We only realised how difficult we had made it towards the end of the jam. Hope to improve on this next LD!
@lincolnsalles ty for the detailed feedback! Really good point (and consistent with all our other feedback). Either needed tutorial or easier recipes (at least to begin with). I've learnt gameplay/balance was one of the hardest aspects to get right! Thanks again for playing and leaving feedback :)