Gas Giant Airship by Jcourt 2025-04-07T20:30:18Z
Quite fun! The wind currents were hard to see until I zoomed out and then I got the hang of the game.
Foon → Ludum Dare Explorer → Users → AntagonistBob
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Game Graveyard | jam | 829 | 2.77 | 2.65 | 2.77 | 2.34 | 2.47 | 2.82 | 2.07 | 2.56 |
Quite fun! The wind currents were hard to see until I zoomed out and then I got the hang of the game.
It was a little hard to know which direction to go. It felt like I hit many dead ends that were annoying to get out of.
But great atmosphere and theme adaption! Nice and creepy sound affects too.
I made it but took me 12 minutes; I feel ashamed looking at the other scores here :joy: jk. Great atmosphere It was fun finding out that the large fish in the darkness don't chase you so you have to dodge them in close quarters Stats at the end are fun Good audio Great polish! settings AND stats.
I wish there was more enemy/challenge variety at the end, and maybe one or two abilities or things we can do (like a dash) other than just spamming ping.
Nice game! We need more people to go to therapy and think about being better people, so it has a good lesson in it.
Gameplay-wise I wish there were more abilities to get, or small buffs after defeating the vanities. Circle strafing while shooting or running away while shooting got boring towards the end (especially after the chanting ability, its so strong). I also didn't know what the safety blanket did; make me more tanky?
Anyway great submission for a game jam! Excellent music too, but the graphics are very simple
Very cool atmosphere, very creepy. I found one secret O2 room which excited me and made me look for other secrets!
Very polished! Unfortunately you shot yourself in the foot with the game design. You have so much beautiful terrain sprites, all animated, but you can only see it in one second bursts and not much at once.
With some more tweaks, maybe upgrades that let you see more or permanently see small % of the terrain, I think it could be a really fun game!
The Soul Frenzy ability is a little strong; the game ended basically 5 minutes after I got it. But balance is one of the last things to worry about and this is a very neat little game! Good length for an LD game thanks to the Soul Frenzy (Daniel sure takes his time throwing fireballs :P ) Great audio and fun visuals.
Classic rage game, nice! I think with some more development it could be fun, but rage games aren't really my thing personally. Building up momentum before a jump is a great idea. Great that there are checkpoints but a visual indicator for them would be a nice improvement.
Very nice submission! I wish there was a little more feedback for picking up health and energy, and I wish that our health values was easier to read (black text on red background isnt the easiest to read).
I liked that occasionally (or when you pick up energy?) all the nearby rocks and pickups get illuminated, and I liked the blue mushroom especially to run away from enemies if I was getting swarmed!
Couldn't get past the sudoku, but 10/10 theme :joy: