kukaracila215 2024-10-07 20:57
Very confusing and didn't work properly through itch.io. But the graphics are good and the mood is nice
Foon → Ludum Dare Explorer → LD56 → Vortex of Life
By chenlola108, yvpian and Cloud
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 16 | |||
| Fun | 16 | |||
| Innovation | 16 | |||
| Theme | 16 | |||
| Graphics | 16 | |||
| Humor | 16 | |||
| Mood | 16 |
Very confusing and didn't work properly through itch.io. But the graphics are good and the mood is nice
Thank you very much. I'm sorry that we haven't made a good screen adaptation for different devices. We will improve this problem in the future!
It's a very cool cartoon at the beginning, and the voice acting is just great
Love this! Art and gameplay are truly addictive
The background introduction is fun to watch at the beginning, but it got cut off early. I wasn't too sure what to do, tho... changing cards didn't seem to yield much results. The text descriptions can show a bit faster as well, or maybe have it instantly complete when you click on the info box. Interesting concept, tho... I like the visual style.
Loved the cartoon at the beginning, great way to introduce the game. I wish there was a bit more of tutorialization as i was a bit confused at to what to do. The descriptions could go a little faster too. Overall interesting experiment, thanks :)
The UI is difficult to navigate through, maybe because of a bug? Clicking on elements sometimes doesn't go through and I have to click around things, I think (?)
However, the art style and the story behind rats experimenting on making a civilization in a petri dish is great!
Maybe adding a little better explanation of the individual elements might make it easier to understand the consequences of choosing one option or another. Having only visuals and a wonky UI makes it really hard to know what's going on.
@blazerker Thank you for your feedback, you found some issues that we didn't identify before, we will continue to improve the game content, and in future updates to add skip animation close text box, and add gameplay guidelines
I see that you have two entry listed for the same game! I hope it won't be a problem for you to get the 20 ratings :/ this one has the most ratings, so I'll rate this one.
As it has been said, the art and mood are great, the writting is also good. But the game mechanics weren't clear enough for me to know what I was doing, and/or if things had an impact.
A short list of this that could be improve: - Text speed : Let the player the possibility to read the text at his own speed - Better UI : A trick is to make interactable elements "pop-out", since your art style is very detailed, the sceen has a lot of visual informations the player needs to process. Having an element that makes a interactible element recognizable is key to navigate a game. - The audio mixing is inconsistent (sometimes too loud, sometimes too low) - For the gameplay, having more feedback is the main issue. I think it was the role of the little bottles at the bottom of the screen, but they could have been much bigger for example, more visible and present.
Anyway, this is a solid entry nontheless! It just needs some quality of life improvements :)
I love the cartoon-style introduction and the art throughout the game. It's an interesting game, but some tips on how to play would be appreciated!
very beautiful art, thoughtful game, I'm very glad to see this on Ludum in 3 days, great job
We apologize for forgetting to include the gameplay introduction in the description. I'm adding it here. How to play: 1. Click the left and right arrows on the cards below to switch card types either forward or backward. The numbers on the cards indicate how many of that type you have. (Note: there’s a temporary bug where the number may not update immediately after you consume a card. To refresh, just switch to the card type that you just consumed.)
2. Click the three magnifying glasses on the right side of the screen to view the three Petri dishes. You can choose whether to feed them the selected card, as different card types will affect the values of the three bottles in the lower left corner.
3. When you select "✔," it means one card of the current type is consumed, and a story panel will appear in the center of your screen. Please read it fully and wait for it to disappear before proceeding.
4. By balancing the values of the three bottles in the lower left corner, you can achieve the true ending before all cards are consumed. If any bottle fills or empties early, you will reach different endings.
5. Ultimately, these endings reflect your conclusions as a mouse scientist. You may successfully reach the true ending or fail early and receive a subjective false ending.
Cut scene was well done, and really interesting graphical style.
I was definitely confused, I saw the instructions but might have needed a little more info - I kinda sorta figured it out. Definitely a cool and unique concept - couple of tweaks and I would be intrigued to give it another go!
The game is very strangely coded
GAME ARE VERY NICE!
Capture d'écran 2024-10-14 215409.png
I find the game pretty much hard to read (because of the low opacity of popup overlapping the rest). I think I see a Disco Elysium inspiration for DA and RPG-based, is that so? The game would have been greater to play with much more seperate parts of the UI/game (adding logs to journal dynamically, making the popup modal more important and text display much faster, etc...)
I hope I could retry a version with some quality of life improvements! It would be very interesting to play this kind of RPG-based game. The DA and concept are cool though!
@Curtis Pelissier Thanks for your comments, we are working on improving the issue of text reading and will update soon!