FoonLudum Dare ExplorerLD53 → Close Encounters of the Jeff Kind

Close Encounters of the Jeff Kind

By PyroLagus, lila-pause, isi_ko404 and Kid Ilias

View on ldjam.com

CategoryRankScoreCount
Overall11262.8621
Fun10772.7821
Innovation11312.5721
Theme9013.5221
Graphics9482.9721
Audio6732.8421
Humor9242.4618
Mood9883.0020

Comments

listlessonion 2023-05-02 10:36

Hey cool concept! Just wanted to mention it's possible to get perma-stunned by the "red waves" if you're pushed against an obstacle.

bezedh 2023-05-02 10:46

Nice game, he would have benefited from more lively music because the rhythm is quite fast (and a bit difficult :) )!

urikurae 2023-05-02 10:50

Very cool idea I like the game and the style you used for it. Just to say something, you can get stunned before you can react again. But overall it's a very cool idea!

unitoftime 2023-05-02 10:56

Nice! I'm glad I didn't lose health when I got hit, because I got hit a lot.

tomtomgome 2023-05-02 11:06

I got a score of 1 ! Can you tell I am not good at bullet hells? Anyway, solid entry overall, with a fun setup, not many obvious bugs. Maybe lower the difficulty a bit, have easier zones with lesser points packages and more dangerous zones with larger amount of points.

leyamez 2023-05-04 01:10

Fun game. The stun when you got hurt felt like it slowed the game down a bit much..

hierarch 2023-05-07 01:31

Very nice. Haven't seen a lot of bullet hell games so this was cool. It would feel better if there was a more robust penalty for getting hit than just getting stuck. I want to play the game with more features and upgrades, which means it's pretty solid and fun. Music reminds me of mass effect collectors theme. Good job.

3ggplant 2023-05-08 04:20

Clear and simple gameplay loop, but the stun really feels too long for how often it will probably happen with how many bullets there are. Some objects that don't look like it should block movement does, like the traffic lights or signs. I think adding some other effects to show when the player is in the "dash-frames" would help, since the blinking effect is shared with the post-stun invulnerability.

torolchuk 2023-05-12 16:28

Navigation throug city was a bit hard, but fun. Also, the traffic light poles are the same colors as the road, wich makes it difficult to move past them. But concept is simple and fun, nice job

krzymsky 2023-05-16 07:50

Nice, I really love the moody music, fits very well. Bullet hell games aren't something I've come across often this jam so this provided a refreshing change.

noskro 2023-05-16 16:45

Fun game. But was there an issue with the lifes? I didn't seem to loose any... That resulted with me rushing through at some point and just tank any hits.

le-don 2023-05-16 17:43

I really like the concept and walking around in this city. But I felt there was way too much going on and it was kinda hard not getting hit - even with the dash it felt kinda unavoidable.