listlessonion 2023-05-02 10:36
Hey cool concept! Just wanted to mention it's possible to get perma-stunned by the "red waves" if you're pushed against an obstacle.
Foon → Ludum Dare Explorer → LD53 → Close Encounters of the Jeff Kind
By PyroLagus, lila-pause, isi_ko404 and Kid Ilias
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1126 | 2.86 | 21 | |
| Fun | 1077 | 2.78 | 21 | |
| Innovation | 1131 | 2.57 | 21 | |
| Theme | 901 | 3.52 | 21 | |
| Graphics | 948 | 2.97 | 21 | |
| Audio | 673 | 2.84 | 21 | |
| Humor | 924 | 2.46 | 18 | |
| Mood | 988 | 3.00 | 20 |
Hey cool concept! Just wanted to mention it's possible to get perma-stunned by the "red waves" if you're pushed against an obstacle.
Nice game, he would have benefited from more lively music because the rhythm is quite fast (and a bit difficult :) )!
Very cool idea I like the game and the style you used for it. Just to say something, you can get stunned before you can react again. But overall it's a very cool idea!
Nice! I'm glad I didn't lose health when I got hit, because I got hit a lot.
I got a score of 1 ! Can you tell I am not good at bullet hells? Anyway, solid entry overall, with a fun setup, not many obvious bugs. Maybe lower the difficulty a bit, have easier zones with lesser points packages and more dangerous zones with larger amount of points.
Fun game. The stun when you got hurt felt like it slowed the game down a bit much..
Very nice. Haven't seen a lot of bullet hell games so this was cool. It would feel better if there was a more robust penalty for getting hit than just getting stuck. I want to play the game with more features and upgrades, which means it's pretty solid and fun. Music reminds me of mass effect collectors theme. Good job.
Clear and simple gameplay loop, but the stun really feels too long for how often it will probably happen with how many bullets there are. Some objects that don't look like it should block movement does, like the traffic lights or signs. I think adding some other effects to show when the player is in the "dash-frames" would help, since the blinking effect is shared with the post-stun invulnerability.
Navigation throug city was a bit hard, but fun. Also, the traffic light poles are the same colors as the road, wich makes it difficult to move past them. But concept is simple and fun, nice job
Nice, I really love the moody music, fits very well. Bullet hell games aren't something I've come across often this jam so this provided a refreshing change.
Fun game. But was there an issue with the lifes? I didn't seem to loose any... That resulted with me rushing through at some point and just tank any hits.
I really like the concept and walking around in this city. But I felt there was way too much going on and it was kinda hard not getting hit - even with the dash it felt kinda unavoidable.