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CARGOMBULATOR
CARGOMBULATOR
By ecmjohnson
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1004 | 3.00 | 22 | |
| Fun | 958 | 2.89 | 21 | |
| Innovation | 912 | 2.89 | 21 | |
| Theme | 778 | 3.31 | 21 | |
| Graphics | 781 | 3.21 | 21 | |
| Humor | 828 | 2.30 | 20 | |
| Mood | 744 | 3.30 | 20 | |
Comments
dovodx
2023-10-03 00:08
Interesting concept, but it feels very awkward to control. Some sort of visual element to tell me when I can press space to attach a piece of cargo would've gone a long way. A ping or some sort of effect on the ground to tell me that clicking is what moves my player machine wouldn't have hurt. I also don't see why the camera couldn't just follow the player everywhere rather than requiring me to manually follow with WASD.
@dovodx Very good points! The visual element to know when cargo can be attached could have been flashing the indicators yellow/red when in range. The ping on the ground would be a helpful indicator as well, but I would want to come up with a diagetic way of integrating that information into the world
Interesting concept but the visuals are a little bit too dark( I'm scared
Nice idea. I just grabbed multiple objects and dragged them onto the plate, don't know if that was intented. The mood is also established pretty well. I dont like the camera movement, i think it should follow the player automatically. But still good job putting that together in the jam!
I got 36000. I had to spend a bit shepherding a box that kept shuffling itself around. That was pretty funny, though I thought it was a physics bug at first!
rankb
2023-10-05 05:17
The dark atmosphere adds to the game's mood!
@depression I do think the darkness gives it an eerie feeling, which I hope is reinforced in the sound scape
@jbartelsson I've just been playing too much Balder's Gate 3 and really wanted to do a free roam camera :)
@bmacintosh Nice score! There is an audio cue (thump sound effect) that accompanies the jumps the box makes, but it was so annoying when the player was near multiple boxes that I toned it way down. I think some sort of visual cue would be helpful; maybe stretching the box slightly in the direction of the jump
@rankb I'm glad you like the darkness! I like the stark contrast it gives the player's spotlight and the darkness hides my utter lack of 3D modeling skills ;)
I really liked the controls and physics. The atmosphere makes me hurry. Cool game.
Very atmospheric, I was cheering for my little cargombulator to hurry along and get that one more piece of cargo into the square before the time ran out. Cool game, congratulations on the entry!
I like the atmosphere. The controls took a little getting used to. I think it might be worth trying a little bit more zoomed out camera for the isometric view. There were a few times I thought that might help the player view the scene better. Good use of theme.
That was alright. I kinda wish there was a bit more to it. Graphics were nice, and the sound design was okay.
The controls sometimes got in the way of what I wanted to do. I think holding the mouse button should keep updating the player end position. Just a personal gripe though.
The game itself leaves a lot to be desired. It is simple, which is good but I would have liked to see maybe 2 more box types. It felt a bit to easy to optimize the space and get a really high score. Also, some more visual feedback on what box(es) you are carrying would be nice, like a tractor beam or outline.
Overall, solid. Just needed a bit more meat.
yoss-iii
2023-10-08 21:05
cool concept and looks nice! would be great if the tutorial didn't cover the whole screen and if the timer only started after pressing start
@fatemperor @hyper-ion Thanks for playing! I'm glad the atmosphere turned out well
@siberpunk01 That's a good idea! I didn't play around with the height of the camera once I set it and a more zoomed out view might have suited better
@real-flamingicecubegames Thanks for playing! I'm pretty happy with two distinct boxes to show the idea, but shrinking the target zone may have worked better for a smaller scale. More visual feedback on the carrying was something I wanted to have: I looked into an outline shader, as well as a lightning bolt between the player and boxes being carried, but I ran out of time
@yoss-iii Thanks! Ah, the timer should reset when start is selected, but I can see how that's confusing
egormnc
2023-10-14 14:36
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
heuser
2023-10-18 14:54
I loved the atmosphere, its really impressive what you managed to build <3