casino-jack 2013-04-29 17:03
Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
Foon → Ludum Dare Explorer → LD26 → MinZ
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Innovation | 60 | 3.97 | ||
| Theme | 381 | 3.72 | ||
| Overall | 509 | 3.21 | ||
| Audio | 610 | 2.62 | ||
| Graphics | 830 | 2.68 | ||
| Mood | 889 | 2.55 | ||
| Fun | 935 | 2.57 |
Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
WOW very cool... also very interesting idea :D
Very cool concept. Tricky little puzzle game. A little slow moving for my tastes, but still awesome.
Unique, though allowing the player to adjust the pace might be nice.
Really good idea, it is easy to learn but hard to master
Interesting and original gameplay. It was a challenge to thing ahead of each pieces moves, but I eventually got the hang of it. My only complain is that I found the first couple levels a bit frustrating due to the slower speeds, and me getting used to the controls. Overall, very nice.
Great and unique puzzle concept. Just as I was about to complain that it played a little slow, the next level sped up a bit. :)
Very nice concept and some very nice puzzles. The graphics are minimal, but that is the theme, plus the jumping squares effect ids cool.
The nice thing about this is it adds tension to a puzzle game and does it very well.
Such an odd mechanic, yet it works well. I do feel that it is far too slow to begin with though.
Interesting concept. Might be better with full on controls. I also loved the beating tiles
Very cool - like the concept- the timing was difficult, but satisfying when the little green guy took out an enemy.
Really original... but really unpleasant to play! The sounds and pulsing boxes were very cool, but what you were actually doing just was no fun for me. That may just be me, everybody has different tastes, but I couldn't get past the first level, for lack of willingness to try.
Sounds like it speeds up on later levels? That would've helped a lot in terms of putting it up with the controls and taking more time to give it a shot. I didn't need 2 seconds to decide whether to turn or move!
I love how this combines turn-based with timed in a such a creative way! Great job!
Brain. must. now. think. in. discrete. steps. I. hate. you. for. doing. this. to. me.