susumu-asaga 2021-04-27 01:18
I really like the art and the music, It was a really good idea to make a rhythm game.
Foon → Ludum Dare Explorer → LD48 → Dance of bullets
By onizik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1122 | 3.40 | 33 | |
| Fun | 833 | 3.40 | 33 | |
| Innovation | 952 | 3.17 | 33 | |
| Theme | 1687 | 2.83 | 32 | |
| Graphics | 306 | 4.21 | 34 | |
| Audio | 356 | 3.78 | 34 | |
| Humor | 350 | 3.46 | 32 | |
| Mood | 934 | 3.48 | 32 |
I really like the art and the music, It was a really good idea to make a rhythm game.
A nice little game, nice sound and art. Could use some more feedback on when you hit the beat well and when you miss a beat.
Nice art and I love the Comics with the story at the beginning, the gameplay is nice and simple, the only suggestion is to make the shooting range a little bit longer. Good job!
This game had some great art. It was a good entry. Nice job. Some SFX and a score system will add some spice into the mix.
Very interesting rhythm game, I think you can add some different monsters, which need to press and hold the button to be destroied. It will be more interesting.
The graphics were great. You've got a really cool idea and I really liked the live indicator is in the game as torches. The only thing is I couldn't understand when to shoot actually, maybe there could be a glow or something like when it's okey to shoot, and they'll die. And I didn't understand that I'm supposed to collect the hearts or not, at first I thought them as extra lives LOL. Thank you. Keep up the good work :)
It was fun! I liked the graphics. The music was pleasant.
From the cons: sometimes I did not hit the enemies, even if I shot.
A separate plus for the opportunity to shoot at you))) It reminded Me Of Serious Sam.
Thanks
I really liked the music in this game. Event though there could be more punishing mechanics for people who does not press the button on time. Like if you shoot and dont kill anybody, player might be stunned or needs to relod her gun to continue shooting. Thus, making sure player does not spam buttons. Good job overall
Excellent entry. The only this is that I could spam the arrow keys to bypass the needed rythm. Maybe you could forbid the player to shoot at the enemies for a second if a shot has been missed ? Good job anyway ! Kudos !
The art in this game is incredible!
I found that the enemy waves didn't really line up with the beat as I'd expect, which was a bit distracting for a rhythm game. I also think some kind of audio/visual effect when you kill an enemy would go a long way into polishing the game.
Nice job!
Fun game with really good art. Only technical issue I ran into was some crackling in the music.
I really liked this entry. Spent a great amount of time playing it because I was having so much fun, actually. Loved the music and graphics, but the sounds were crackling at the menu. I also liked that I had the option to access volume settings because it is core in a game like this (and believe me, some of them does not have this important feature). Only other thing I noticed was that I wasn't being punished for making rhythm mistakes. Nevertheless, awesome game. Congrats, the entry is pretty solid and fun!
this game has a really good feel to it and i like the story. i did find it a little frustrating to time the shots, but that was probably my fault. i also found that the ones coming from the front were very hard to hit. really nice game. thanks for making it.
Fun little game :)
Graphism are very nice and it's nice to take to put a little story behind.
I found a cheat but if you don't use the cheat, the game is not easy and it's become harder and harder. It requires cordination :D So good job.
But I found a cheat... If I spam all arrows key, I am sure to win ^^ But it's a minor problem, I give it just for information.
Amazing level of polish! The graphics and music are fantastic, really got me into the rhythm game mood. I love how when an enemy is killed, their eyes turn into huge red X's. I actually ended up playing the game twice since in the first go the audio wouldn't work.
It did seem like the second wave of enemies got a bit too hard at two or three points, there's no way I could beat the second wave without spamming all of the arrow keys on my keyboard and turning the rhythm game into a bloodbath.
I liked the art quite a bit. I feel like some of the shots weren't extremely obvious on when they should be pressed. It didn't feel like they hit major points of the beat, I mostly was just going off of visual, not musical queue. I liked the sound of the music though as well.
Getting my raving rabbids skills fired up
It's fun an the music is great! I don't know if it's because of an issue playing the webgl build, but I felt a lack of sync between the music and the enemies; I surely would have liked more feedback on hitting enemies (a sound effect perhaps) I liked your controls introduction, very simple and effective
Nice entry. Really cool art and music.
The only problem I had was that the button presses don't always felt like they lined up with the music.