FoonLudum Dare ExplorerUsers → niun

niun

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
20132710 SecondsAnd All Went Outjam
201326MinimalismMeenoMinalcompo9482.802.453.193.902.632.412.8833

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by niun

LD26 — Minimalism

MONO by timtipgames 2013-05-03T16:13:00

That was fanbloodytastic!
Wow! just Wow!

Space, Space, Space! by shinestrength 2013-04-30T08:27:00

Heh.. That was awesome!

Minyrinth by crazynito 2013-05-03T14:39:00

Wow. Damn this is addictive. I love the idea and execution.

Silly Jumpin' Pixel [Working link] by Tanius 2013-05-03T14:28:00

Liking it.
It's bloody hard to avoid the red boxes but not frustrating or game breaking hard
It'd be cool if the falling speed was slightly slower - or maybe I just don't have the skills! :)

the sunset by nhmllr 2013-05-03T15:36:00

Classic! Loved it. I'm going back in to explore some more.

Sine by f7f5 2013-04-30T10:57:00

Wow! Bastard hard but bloody brilliant!

Minimalize by CogentInvalid 2013-04-29T21:11:00

What an amazing idea. Love it!

Color Blind by Alec Von Arx 2013-05-03T14:50:00

huh, really enjoyed this. Simple but lots of fun. For some reason - hangover and twitchy fingers I guess - I'm really, really bad at it. :/

MeenoMinal by niun 2013-04-30T10:51:00

Hmmm.. Good pont. I was trying to get the blue platforms to become a puzzle element but it never came together and I got dragged into work.
Thanks for the input :)

MeenoMinal by niun 2013-04-30T11:35:00

Heh, they could be buggered.
The lifts are tied to the UP and Down Arrows. So if you move them, you move the lift.
Unfortunately I wanted the lifts as more of a puzzle mechanic but never got the chance to put it in play. :(
What I should have done was suggested above. Not have those Lifts activate until the player has tripped them.
It's not a bug that Walls and teleporters are not visible. I wanted to add some sounds that build up in intensity when you get close to those elements but it was beyond me this time round.
Ahh well, next time.

MeenoMinal by niun 2013-05-03T14:03:00

Thanks for all the feedback folks :)
@Tanius: TBH, I really didn't put a lot of thought into the countdown. It was thrown in as a last minute thing.
Counter makes sense though. I think the weekend rush to create a simple puzzle game is beginning to transform into something with a lot more depth.
Can't wait to start working on V2.

The Game Without Controls by methamphetabear 2013-04-30T10:37:00

DOH! I really want to play this. :(
Damn my Mac!

Z by bms 2013-04-30T08:34:00

I love this idea. Can't wait to see more.

Rapid Tunnel Future by syre 2013-04-30T08:38:00

GAH! Can't.... Stop.... Playing!

LD27 — 10 Seconds

And All Went Out by niun 2013-08-27T13:22:00

Fixed the link. Errrr I have no idea if the windows.exe actually works. I'm only on my Air so I can't test windows at all.
Let me know if the link works.

And All Went Out by niun 2013-08-27T13:45:00

oh bear in mind that there is no real playable game here. Just an interactive idea for a game.

And All Went Out by niun 2013-08-28T22:03:00

@BasmanovDaniil

You fell through the earth? FFS! I bet I know why. I have a horrible feeling I missed a few colliders on the last TileMap refresh..
Doh..

Anyhoo, thanks for the kind words folks. I'm currently having another stab at this to get an actual finished version done. I'll post a link once it's done.