slowfrog 2015-04-20 20:16
This is my own entry. I don't really understand why it shows up in my dashboard of games to review :)
Foon → Ludum Dare Explorer → LD32 → Gluebie
By slowfrog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 95 | ||
| Theme | 464 | 3.45 | ||
| Humor | 637 | 2.57 | ||
| Audio | 653 | 2.44 | ||
| Innovation | 695 | 2.89 | ||
| Mood | 818 | 2.60 | ||
| Fun | 873 | 2.63 | ||
| Overall | 927 | 2.73 | ||
| Graphics | 1018 | 2.15 |
This is my own entry. I don't really understand why it shows up in my dashboard of games to review :)
Well as far as I could tell I only needed to throw things on the first level, and on the others I could just outrun everything.
The mechanics are actually pretty satisfying to use, but the AI is simple enough that you can easily manipulate the robots' actions. This could probably be expanded into a decent puzzle game if you place your items and robots strategically.
Lovely,, simple but lovely
Cool little puzzle game.
I found the first level more challenging than the second, I like the fact it plays like a classic dungeon crawler.
Fun game! I really enjoyed the turn by turn element of the movement. I couldn't get the game to recognize any inputs on Safari, but it worked fine in Chrome.
That was a nice game. I really like the unconventional weapons you chose and it fit really well with the dungeon crawling style of gameplay. Well done!
This is a nice little idea and could develop into a cool puzzle dungeon crawler.
I did the same mistake in my game: placed a important command in a bad button (alt). when I press alt, the game tries to get to the browser menu and I get stuck :(
Seems a good puzzle tho :D
Cool, and odd, idea to have bags and glue as a weapon. I was not a fan of changing the controls constantly between moving and the bag types. I was a fan of the strategic/puzzle elements to the level design.
The mechanics are there, but I agree that the levels are not. I finished everything at 1:30AM, which was 90 minutes before the deadline and was too tired to come up with good puzzles. I might do it later on.
I actually guessed we would have the "Companion" theme, so when the Unconventional Weapon theme appeared, I resorted to what was visible on my breakfast table: a stick of glue, some plastic bag...
The controls are not what I would have liked them to be, honestly. I wished to make the collected items clickable (to change mode) and the colored arrows as well. This would have made the game playable in a mobile browser, without keyboard. But the compo is only 48h long, you know how it goes.
I liked the turn based feeling
Simple and cool, i liked! ^^ Good Job
Good idea for the mechanics. My only complain is that it's too short, and that you can ignore most of the labyrinths and enemies and just run to the exit. Could make a fun mobile game if developed and polished.
I found it a bit easy, but I think once you have time to work on the puzzles, there will definitely be something to it. I liked how you had different mechanisms to have the enemies react differently. Overall it's a nice game.
Solid game in terms of mechanics... would be good to play this with better levels (or make the robots continue following you if you turn a corner). I only had to use items on the first level and mostly just ran through on the others.
Great turn based game - good job!
I like those turn-based games. But you can easily outrun the robots. Well done in 48h !
i tought it was funny
Super game! I love it, thanks ;)
I just walked right through all levels but the first one, it had a good fit with the theme though.
Nice idea, but the execution is too simplistic to make for a really satisfying game. If you expand on these mechanics in the future however, it does have potential.
Really good mechanics, a lot of fun to play :)
Nice little game, the level design could do with some tweaking to make it more puzzly. Or if the enemies remembered seeing the player for some turns after player left sight. That would also make it more challenging. I was about to complain about that GB and M were an odd set of keys, but I never used M so it kind of worked. I see that it was nice with the letters relating to the things they invoked, but I still would switch M for space at least. The music was nice and I liked the glue a lot. Fun game.