FoonLudum Dare ExplorerLD32 → dis

dis

By caryoscelus

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CategoryRankScoreCount
Mood6202.92
Graphics7712.74
Overall7942.88
Theme9122.61
Coolness138347

Comments

heardtheword 2015-04-21 02:52

I enjoyed this quite a bit. Loved the use of colors fading into pictures. It was short but definitely got my interest.

I'd suggest changing the main screenshot to one of the "red" screens to maybe grab more people's interest.

caryoscelus 2015-04-21 16:38

Thx for comment.

Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx & sounds for post-jam).

diiq2 2015-04-21 23:40

Using color as a narrative structure was interesting - it certainly made me try more endings than I would have otherwise.

Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more.

slowfrog 2015-04-29 09:48

Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one.

warpgames 2015-04-29 10:35

Nice entry!

caryoscelus 2015-05-01 15:03

slowfrog, great to see someone playing not just for voting :D You can get jam version after getting an ending, though.

traumendes_madchen 2015-05-04 14:18

A very intriguing entry! I don't really see a connection to the theme but the color structure was interesting and I like how some endings makes sense only when you have gathered all pieces of the puzzles. The story is still mysterious though.

I played through all the endings: the blue one made the game crash at the end and the game doesn't seem to save my progress (says I have read 3 endings when I have read them all, for example). On another note, that jumpscare was mean >__<. I use the same sound effect in another visual novel and it still took me by surprise. Plus the heartbeat sounds made me nervous...

Great to see more visual novel by the way =)

caryoscelus 2015-05-05 07:47

Traumendes_Madchen, thanks for detailed comment!

I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.

Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated.

f7f5 2015-05-07 19:42

I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool.

huo-cuo 2015-05-08 11:59

Not bad entry. I must point out the mood which was perfect.

red_fan-games 2015-05-09 22:19

Thank you so much for the Linux build!!! Great game too by the way

caryoscelus 2015-05-10 20:19

Red_Fan games, i only use free/libre software, so that's for granted :) (i'm not going to make platform-dependent BSD or Haiku game, hehe and i tend to stick with ren'py lately anyway)

f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D

traumendes_madchen 2015-05-11 20:28

Sorry, I didn't see your message earlier X).

I guess I have missed the connection then, maybe I've read too fast during the red ending. Or I was too distracted by this damn stressful heartbeat sound and my brain was unable to compute XD. Who knows?

Here's the full traceback if you need it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/discuss.rpy", line 6, in merge_endings
current.update(old)
AttributeError: 'NoneType' object has no attribute 'update'

caryoscelus 2015-05-12 09:56

Traumendes_Madchen, that's quite mysterious given that persistent.endings should become set() right before register_persistent call.. But if it doesn't occur with new version and persistent cleared, i guess i'm not going to investigate.