FoonLudum Dare ExplorerLD32 → Suburban Violence

Suburban Violence

By brennen

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CategoryRankScoreCount
Humor3273.16
Theme4163.50
Mood6482.82
Graphics6482.90
Innovation6832.91
Audio7562.15
Fun8392.70
Overall9002.77
Coolness205428

Comments

pawige 2015-04-20 04:14

Fun idea! Feels a little hard to control and the banana only fired once for me.

ruthiepee 2015-04-21 13:25

Great idea, love the concept and the varied weapons. The constant running back and forth across the screen is hard to manipulate but it adds some interesting strategy to gameplay. Now I just need someone to play with!

manicminer 2015-04-21 13:36

cute idea - like the blank stare in the slow falling animation, which made me laugh a lot :)

horsed 2015-04-21 13:36

I don't know exactly what is happening :-) I managed to score one point but after that the guys got stuck a few times, so I had to releod. They look cool, though. Nice take on the theme!

freeholdgames 2015-04-21 23:06

Cute little game; I like the fact that there are a few emergent tactics (perhaps unintended) like tossing a banana on top of a cart and then ramming your opponent.

linusprime 2015-04-29 03:11

I had to play alone, but it was a cool idea. If you continue work on it, implement a simple AI and a lot more people would be interested.

oadt 2015-05-10 12:39

Hi brennen, I was quite curious to play your game!
I played it with my sister
The graphics are cute so far. The concept is quite interesting, but needs some additional work to add some more variants. It took me a second to understand (the controls are a bit hard, it seems pointless to equip the banana first), but it already made fun! So yes it could have potential

hotboxgames 2015-05-10 13:50

I agree the idea is there, more time spent on the design of this (along with an AI for single player) and you could be on to a winner :D

chaoseed 2015-05-10 13:58

Well it's certainly playable, so that's something to be proud of. ;) It's kinda fun to have the characters zoom around and jump and stuff. It seems polished enough, for what it is. However, I'm not really sure I get a sense of what the gameplay "should" be like. Did you intend there to be more weapons, maybe? Why should someone equip or not equip a shopping cart? I'd probably have to see more of the game before I can really judge if you should continue it.