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TREPANG
TREPANG
By danbolt
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 32 | 2.78 | | |
| Fun | 117 | 2.00 | | |
| Audio | 118 | 1.67 | | |
| Innovation | 124 | 1.85 | | |
| Graphics | 128 | 2.31 | | |
| Mood | 131 | 1.70 | | |
| Overall | 131 | 2.15 | | |
| Theme | 154 | 1.62 | | |
| Coolness | 533 | 22 | | |
| Community | 678 | 1.57 | | |
Comments
ashkin
2011-12-20 02:57
Congratulations on creating your first game. The idea of shooting organs is kind of funny, so I'll give you points for that. However, the game isn't very fun- the level design is bland and without direction, the music is grating, and it barely fits with the theme. Excuse the harshness.
I hope you have better luck with your next game.
pierrec
2011-12-20 20:48
I love the shooting organ-losing life concept. It reminds me a previous Ludum Dare "Enemy as weapon" except here it's more "weapon as enemies". Graphics are nice too. I'm not sure you're allowed to use this music (even if it is public domain) so I won't rate the audio. Nice first game.
There really aren't enough sea cucumber heroines in video games.
summaky
2011-12-25 16:12
Nice first game. I couldn't find any glaring bug. However cool is to shoot your own organs, though, it was rather pointless because the damage and the effect on the enemies was the same as if I touched them directly. Regarding the music, I will believe you made it within the competition's time frame and that you have permission to use it (I don't know whether it is public domain), so it is OK to use it in LD48.
Random generators are always tricky--easy to generate a lot of content versus unable to balance/test possibilities. My first attempt swarmed me with enemies from the get go, killing me before I knew what was going on. My second attempt seemed to only have a single jellyfish enemy the entire level, but shooting crashed the game. My last attempt had a much nicer balance, but it showed some of the holes in your game design.
Like the others, I like the novelty of your concept but the unbalance kinda rendered it pointless. I think small tweaks are all it takes to make this into a fun game. :)