FoonLudum Dare ExplorerLD18 → Fire, Fire, Where You Are

Fire, Fire, Where You Are

By grimfang4

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CategoryRankScoreCount
Innovation54.0519
Theme94.1119
Coolness2422
Fun612.9519
Graphics643.2119
Audio1341.258
Humor472.6316
Overall373.2619
Community273.7512

Comments

hdon 2010-08-23 02:42

Seems that on level 2 I am stuck in the water and it's difficult to move and maybe impossible to reach the land.

grimfang4 2010-08-23 04:56

Ugh. It seems kinda random, but sometimes the player or fire positions get messed up. You should be able to try again and it might work.

The nature of bugs: They don't make any sense! I'll see about fixing this (and finishing the Gimp terrain filtering) in a post-compo version.

covenant 2010-08-23 08:20

Had some trouble controlling the fire... most of the time, my mouse wouldn't start a fire, no matter if I pressed it or clicked it... :(

grimfang4 2010-08-23 09:21

Were you trying it on fresh grass? Fires won't start on burnt terrain.

studio_pamela 2010-08-23 09:36

Good use of theme, plus an original gameplay mechanic (I don't think I've ever seen a controlled-burn game before). Could have benefited from sound, front-end menus and/or better flow. The art was good, and the fire effect was top-notch (although the grass is just a teensy bit on the bland side).

Five stars awarded under 'community' for taking part in a meetup and making a video of the event.

Overall, I'm awarding this four stars. It's not perfect, but it is fun, and it has loads of potential.

sparky 2010-08-24 14:57

I think this is a great idea, and a really creative use of the theme. To be honest, while I think the basic idea is totally sound, I think the game would benefit from having a bit more depth. I liked some of the later levels where I had to prioritize and make more decisions about where to put controlled burns. Those were the most fun parts of the game for me.

I wonder if it might be fun to allow controlled burns to get out of hand sometimes- perhaps they get too hot if we keep the mouse in one spot for too long? :D

It could add a bit of a risk / reward mechanic. Holding the mouse down would make areas darker, and thus more fireproof, but it would also require a bit of caution.

Anyway congratulations for finishing. Nice idea. I'd love to see more firefighting games, this mechanic seems like it's got a lot of potential.

mrpiglet 2010-08-24 23:28

Haha, I kept on accidentally setting the houses (and myself) on fire. This game reminds me of a story my mum used to tell about how she 100% genuinely believed that firemen went round setting alight to peoples houses when she was young.

I love the full title, and the solid fire simulation. Oh, and props for recovering from catastrophic source faliure (next time, version control! ;)

The controls are a little less lovable.

spooner 2010-08-26 05:23

Did like the concept a great deal, though I found it too hard to exactly place my fires so they blocked the onslaught (I felt that once I had worked out where to place them, it shouldn't be a work of extreme precision to actually block off an area).

Nice original use of the theme and pretty too.

danik 2010-08-26 05:48

Great use of the theme, pretty unique game.

tehalynn 2010-08-26 11:24

Sometimes the fire would get through my burn lines. I tried to make them thicker so the fire wouldn't get through, but the game didn't really let me.

jhelle 2010-08-28 12:10

The fire seems hard to control. But I had a fun time playing this innovative game :)

someone 2010-08-29 06:28

Fun game. Good use of the theme.

stqn 2010-09-03 04:41

Thanks for the Linux version, but I'm missing libsprig.so.1 and there doesn't seem to be a package for it for Arch Linux...

hybridmind 2010-09-04 19:42

Oh this was awesome to finally play! It has come so far since the first day we were at the meetup together! This is a really fun and interesting game. My only gripe currently is the fact that if you screw up a mission it boots you from the game without being able to continue. I'd totally love a post-compo version of this with score comparisons and continues. Also major humor points for the bonus screen.. i won't spoiler it but that was great. Such an innovative idea and really good execution. I loved how you have to strategize how to stomp out parts of the fire sometimes without getting burned alive. Top notch!

grimfang4 2010-09-05 12:34

Yeah, sorry. I didn't do a good job packaging the Linux version. It uses SDL, SDL_image, SDL_mixer (even though I didn't put in sound), SDL_ttf, and Sprig. You can build Sprig yourself or grab that shared object here (and hope it's compatible - put it where PATH will find it):
http://code.bluedinosaurs.com/open/libsprig.so.1

grimfang4 2010-09-06 06:33

Oops, I mean LD_LIBRARY_PATH of course.

Thanks, guys, for the comments so far. My complaints about the game are the same brought up here, mostly thanks to code crisis just before the polish phase. When I get the chance, I'll be posting a version with completed menus, sound, graphics, and more exact burnt terrain indication.

scramasax 2010-09-06 15:28

A little hard to control. Seemed a little random when it came to burning out the fire, but cool, and fun.