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BigMe
BigMe
By lartens
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 586 | 1.93 | | |
| Theme | 595 | 2.68 | | |
| Audio | 794 | 1.00 | | |
| Innovation | 815 | 2.00 | | |
| Fun | 827 | 1.89 | | |
| Mood | 853 | 1.64 | | |
| Overall | 885 | 1.79 | | |
| Graphics | 892 | 1.53 | | |
| Coolness | 936 | 26 | | |
Comments
Not the first game I've seen with this general concept, which I personally like, but I think the control (character moved waay too fast) really messes with the experience, and the gravity could have been implemented much better.
ess
2012-04-28 01:39
Good effort, however, the movement of the man is too unpredictable with gravity as is for me to feel like I was in control. But I did get a score of 2900!
lartens
2012-04-29 00:06
Thanks, I totally messed this Ludum Dare up, when I get better at my new job I'll be able spend my evenings game programming again. And refresh on some trigonometry for next time :)
Cute idea. I kept getting lost in space *0.0*
It was fun, but the controls were a bit off, I thought. With some work, it could be great!
hume
2012-05-06 18:40
The variable gravity is the most frustrating, most hilarious part of this game.
Award get.
Three seconds on the timer, I fly out of orbit. Oh well.
dray
2012-05-06 19:14
as said earlier, the movement is really tricky but the interest of the game is in this weird gravity
I liked the idea, and it was funny that the bug is a feature. Wish it would tell me when I've lost.
Neat idea. I liked the giant stick figure.
asfdfdfd
2012-05-07 18:38
Soooo strange :)