FoonLudum Dare ExplorerLD23 → Crashed on Minutiae Prime

Crashed on Minutiae Prime

By thomcc

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CategoryRankScoreCount
Mood1242.83
Overall1362.97
Theme1372.93
Innovation1392.83
Fun1592.62
Graphics1682.86
Humor2021.73
Coolness67047

Comments

mitkus 2012-04-25 16:18

This is really interesting. Thumbs up for using lisp!

mess110 2012-04-26 07:14

was impressed

thomcc 2012-04-26 13:27

Thanks, I'm glad you liked it!!

daredevildave 2012-04-26 16:10

Nice little game,

gnx 2012-04-27 00:38

ah finally some top-down adventuring. Very nicely done, the short fetch quest is fun enough. My only problem was that I initially thought the dark blue pools were walls.

If you added pathfinding to the control mechanic it might be very nice to build on.

cosmologicon 2012-04-27 05:37

I have to admit I got kind of excited about the game at first. I really like exploration. Unfortunately it was rather too short to get any good exploration in, but the feeling was there. Good start!

artefon 2012-04-28 04:24

This game have a great potential! please keep us updated. Bonus points for clojure :)

jplur 2012-04-28 04:28

Great minimap, and I liked the feel of the planet, this would be a cool start for a bigger project

mikelovesrobots3 2012-04-28 04:47

I know that not much really happened, but I totally loved it. You can set a mood, my friend. I would love to play an extended version.

aquasheep 2012-04-28 05:07

Awesome! The map generation is pretty sick, and the gameplay is cool although a little repetitive. Good stuff!

:D

ranoka 2012-04-28 19:09

Thanks for the review, your game IS quite similar to mine. I like that you got your map generation working, it works well. I like the mouse control, it's intuitive. Shame there is no sound. I had a look at the code, I have no idea how to read ClojureScript!

jfroco 2012-04-29 03:55

It's a very interesting engine. Obviously you run out of time to add more features, but it's a very good start (You should add music, first :) )

hungyg 2012-04-29 06:47

random world generation was AMAZING! the controls could have been better and the story was too short too, but it is very nice!

thomcc 2012-04-29 15:10

@mikelovesrobots3: Thanks a lot!! I'm glad you appreciated the mood I set, I tried to capture the stranded on another world feeling.

@Ranoka: Haha, it takes a bit of getting used to, I have the benefit of learning Scheme (another paren language) before anything else

@jfroco: yeah, music/sound is no. 1 on my agenda

@hungryg: (if you happen to look at this again): Controls could be better in what way? Add path finding? Manual (e.g. wasd or whatever) control?

netguy204 2012-04-29 15:47

Nice work! I was happy that the story was both brief enough and interesting enough that I could stick through to the end. I like your random world generation!

And, I'm happy to see a fellow Clojurescriptian!

spooks 2012-05-02 17:49

Really liked this one! Everything was smooth and well done. Just wished it was longer :D

angrygeometry 2012-05-04 17:13

doesn't work at all in opera so using chrome. playing now! just thought i'd report this.

angrygeometry 2012-05-04 17:17

ah, enjoyable little game! shame you ran out of time, some cool atmospheric music, and some more journal stuff/possible story would make this game superb. still very enjoyable as it is!

pinothefrog 2012-05-07 02:48

Nice navigation. On hi-res monitors, impossible to locate purple pixel.

davidwparker 2012-05-07 16:39

Neat game. It would have been cool to see it a bit longer. I didn't find the radar the first time, not realizing it was right there by the ship... it would have been nice to have to begin with, as I almost quit after wandering aimlessly the first time.

castor 2012-05-07 21:37

Very quick, but really nice.

pacifistgames 2012-05-12 04:03

The game was really boring, but I loved the randomly generated world. I collected the engine before the radar (I saw it first) and that kind of broke the game, but I was able to figure it out anyway. Could definitely have used some audio, but good job anyway!

thegreystudios 2012-05-13 08:05

It was too short and too easy but it shows alot potential and I would love to see more of it. Simon