FoonLudum Dare ExplorerLD25 → Evil Lair Construction Kit

Evil Lair Construction Kit

By sanojian

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CategoryRankScoreCount
Coolness360
Theme464.00
Innovation2203.17
Graphics2973.10
Mood3092.89
Overall3183.07
Audio3502.47
Humor3882.44
Fun4482.67

Comments

edocentrique 2012-12-17 12:31

Idea is awesome, i had fun trying to do stuff, but object are a little too small in my opinion, and it miss a remove feature. I had to retry 10 times before getting it, but i really like it !

sanojian 2012-12-17 13:25

Is anyone else obsessively checking their comments sections today when they should be working? ;-)

@Edocentrique - Thanks for trying it! I agree that stuff is too small. I decided on 12x12 early on and was too stubborn to change it later.

pbdiode 2012-12-18 04:24

Very cool idea, a little slow to start as I wasn't sure exactly what to do. Good idea on the hints though, that helped a lot! Wish I could have multi-selected squares to dig out, or at least dug them out faster. That was perhaps a little slow/unresponsive when I played it.

sanojian 2012-12-18 06:41

@pbdiode - You drag to multiselect squares. Thanks for trying it!

dekart 2012-12-18 07:45

Looks good. I don't know why but my mobs are blinking all the time

volute 2012-12-18 11:30

Like the others, I had trouble figuring what to do. But once you get it it is fun to watch your lair come to life ! Maybe you could add some instructions in the web page to tell the players what to do ? One thing I didn't understand is what triggers the adventurers entering the lair.

sanojian 2012-12-18 11:51

@dekart - not sure why they are blinking. If anyone else sees this can they tell me their browser and OS?

@Volute - the adventurers want treasure. Drop more treasure to get more/harder adventurers. Maybe you are right and I should add a tip on the webpage.

seconddimension 2012-12-18 13:06

Great idea, I think it could benefit from some expansion, but overall I absolutely love it. Graphics were cool, some interesting crafting, vampires... it had it all

wan 2012-12-18 22:49

Great idea but I find it hard to understand and a little too slow. A small tutorial would have been a great add ;)

serilyn 2012-12-19 01:34

Really neat idea. I like the list of goals on the side. I wish the graphics were a little bigger so I could tell what all the creatures were though.

bigbadwofl 2012-12-19 05:49

Very cool. Loved the audio and the game is quite polished.

ludonaut 2012-12-19 18:54

Really cool idea, makes me want to play Dungeon Keeper again. :)

rxi 2012-12-20 00:30

I unfortunately got the following error after clicking the web link:



Over Quota

This application is temporarily over its serving quota. Please try again later.

sanojian 2012-12-20 04:16

@rxi - oh no my host ran out of bandwidth. I moved the site temporarily to dropbox until my quota refreshes. Sorry about that :-(

krasse 2012-12-20 18:37

A very nice entry.
It is a little unforgiving though.

blodyavenger 2012-12-20 19:11

I really liked the game but I had problem digging (buggy?) at and understanding the whole game but I got hang of it and it became fun. Units could move faster as well (just a bit faster). Overall, nice entry :)

davidwparker 2012-12-21 17:42

Yeah, it's a neat concept, but the icons were really small, I couldn't remove things, and in general, I had no idea what I was building. I tried to follow the 'hints', but I still couldn't get it.

goulding57 2012-12-21 19:41

Loved it. Though sometimes a little slow, and the ai was a little off, I loved the idea, and the gameplay and the style. This, with a little feshing out, could be an freaking awesome game. Good job.

cassio 2012-12-21 19:44

Good, love Dungeon Keeper-like games.

william_edwards 2012-12-21 21:03

It took me a while of trial and error to work out how to work the game, but a very pleasing result when it clicked :)

philip-wagner 2012-12-23 20:25

Controls could be better. Is a little slow. But nice idea. And somehow nice to watch.

cosmologicon 2012-12-24 19:58

Really great idea with a lot of good points, but the execution fell flat in a couple of ways. I don't know if it was just me, but clicking to dig area was very inconsistent. It would take me several clicks to place a square, and then a couple more clicks to break down the wall. I didn't realize I had to do that, and my first time I just had tons of 1-square rooms with no way to pass between them.

I think the balance is a bit off. It's pretty easy to kill tons of adventurers fast. Just place all your treasures out in the dirt so nobody can get them, put one trap in the front room to kill the first guy who comes by, and every time someone dies raise them into a zombie. Soon you'll have a single small room full of zombies, and tons of treasure in the middle of nowhere to lure them in. (I realize placing treasures out of bounds is probably a bug, but it would still work without that.)

raptor85 2013-01-03 17:43

Nice overall, more feedback on why you can/cant buy things or how to connect rooms would be nice, took me a while to find out i had to overlap. The AI tends to get stuck at the enterence as well, i kept having to dig more tunnels to lead them to the treasure or they'd just amass an army there.