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White Wizard Tower For Sale
White Wizard Tower For Sale
By gj
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 272 | 3.07 | | |
| Graphics | 464 | 2.71 | | |
| Overall | 644 | 2.43 | | |
| Fun | 653 | 2.15 | | |
| Mood | 705 | 1.92 | | |
| Humor | 713 | 1.08 | | |
| Theme | 726 | 2.00 | | |
| Coolness | 1189 | | | |
Comments
angelk
2012-12-17 06:17
I think the gestures are a great idea, they remind me of magicka (though without the combination factor). The obviously difficult part is figuring out combinations for spells; 9 points with very specific combinations is much too complicated. I think we need some sort of diagram/tutorial to explain the combinations.
sir_json
2012-12-17 16:05
The gesture idea seems to be good but it needs definitely an tutorial or something like that. My Wizard died without an chance to defend him self :(
cthu
2012-12-18 19:13
Yep, gestures are impossible to figure out on your own, but I like particle effects!
yopsolo
2012-12-20 00:55
i really like the idea :)
can you insert some image of the magic pattern instead of text based description ?
ilo
2013-01-02 02:46
The mechanic is cool, and the game has some good art. It could be improved by teaching the player through unlocking new spells, or by making spells easier to figure out intuitively (could start off with few orbs, but increase after the player survives a number of rounds).
dr_soda
2013-01-02 06:10
I see a lot of potential here, and I really hope you can flesh this idea out some more. The spell crafting reminds me of the oooooold game "Magician" in a way, and I really enjoy that you have this mechanic.
Unfortunately, with only one spell and one type of enemy it feels like unecessary work to have to keep refilling your spell slots.
Perhaps your spell slots could instead represent a bundle of effects that you want a "limitless" pool of projectiles to have, and those elements have different effectiveness against different monster types?
Nice art, but (like others) I can't figure out how to use gesture system.
rialgar
2013-01-02 12:58
A lot has allready been said, just one additon from my side:
a kind of skill tree would be nice, like starting with a simple left->mid fireball and making it more powerfull the more orbs of the figure I actually hit