matt 2012-04-23 04:48
Very nice job.
Foon → Ludum Dare Explorer → LD23 → Jetpack Pixel
By jlauener
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Humor | 108 | 3.13 | ||
| Fun | 137 | 3.39 | ||
| Graphics | 191 | 3.45 | ||
| Theme | 221 | 3.43 | ||
| Overall | 257 | 3.27 | ||
| Audio | 259 | 2.91 | ||
| Mood | 343 | 2.81 | ||
| Innovation | 523 | 2.73 |
Very nice job.
Thx :)
By the way my personnal highscore is 74 hours =)
The music is very funny :D Also the time changing graphics are awesome. My highest score was: 2 days 16 hours
Nice twist on the endless runner genre, and the day/night transitions were really well handled. Great job.
Good job. Simple, yet fun. As mentioned above, the day night transitions were a nice touch.
good job, simple and effective.
Slickly done. The lights gradually coming on at night is a great little touch. Super-annoying music though :)
nice fun game. liked the taunts and daynight system. really fun to play :) nice job!
Simple and nice game. I love night transition.
Hey there! Thanks all for the nice comment :)
The lights coming on were a nice touch. Perhaps the jet pack could have been a bit smoother - it's kind of either 'on' or 'off' at the moment - but then that might have been harder to control in practice.
NB. We need a jet pack category. :)
Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devises. Great Fun.
Loved the music change-up at night. The audio track is great overall.
Consider throwing this out on mobile devices. Great Fun.
57 hours! Nice gfx, but gravity is kinda tricky
I didn't had any sound when playing the game and the jetpack was a bit too fast for me.
I loved the concept and the scoring system, it seems a lot more fun than a number.
Good job...I'm too good at dying on it.
Again thanks for the comment.
derrickdool: Indeed I consider porting the game. That would be more work than 48 hours though ;)
raarlac: Congrats on your score!
Fun game, but I can't hear the music for some reason. I'll leave that as N/A.
Strange RHY3756547, if you ever pass by again I would be glad to know your OS/Browser.
You should make this into a phone game. It's simple, well executed and I played it several times trying to do better. Love the day/night cycle, and would like to see this developed a bit further with more variety, eg, different worlds, adversaries, etc. Nice one.
Simple and addictive. Day night cycle is awesome. Very nice job.
Not bad, I especially like the day/night cycle.
However there's not that much variety in the gameplay, maybe add something that makes the player want to jetpack more often.
Nice work! The comments make this awesome :)
This is an awesome example of what Processing is best at- using primitives and colors to make deceptively pretty, interesting, and interactive visuals. I really liked the day/night switch, nice touch. It would be even better with high scores and some more variety, but this is a great job.
I like the night song.
Silly idea to use jetpack to avoid buildings :P
Nice graphics and audio! Funny and moody game. I ran for 47 hours before hitting the first building. =)
Very nice game!! :).. I like the sound effects and i love when the night come! The effect of the lights that turn on is awesome!
Nice. Pretty fun, but the gravity didn't seem quite right.
"You survived 35H" - That's easy I'm french.
Very nice day night transitions. My only complaint was that the gravity felt a bit steep.
Sweet, small game! It's a perfect game for something I'd love to play on my smartphone (if I had one). I love text the pixel set at the start of every game :D
This is cute. The physics are pretty wrong for a jetpack (I don't seem to have any "velocity", but it seems like the world is at least created in such a way that I can continue forever if I'm good. I like the graphics (particularly the disorienting perspective on the windows). The high point for me is when the techno beats come in at night time. :)
Hi-score 40 hours!
Pleasant little one-button avoider. As others have observed, the day/night cycle & lights coming on are nice touches, and it seems like you could go even further.
Although it was an unpleasant surprise at first, I was able to fairly quickly get a handle on the weirdly sudden gravity by thinking of pound-the-ground moves in platformers; perhaps if there were some graphical cue to this effect (maybe a small blast at the top of the pack?) it'd help to explain or get a "feel" for the rather sudden velocity change, but it could probably stand to be a little more floaty either way.
Great game, unfortunately I lasted 28 hours... Perhaps because I spent most of the time trying to make music with the jump sound, great game!